(Deeds Not Words) Preview, X-Men

Wikidogre

First Post
Well here we go i finished him last night...and wanted to share him with everyone who is interested. This is Gambit IMO, I am pretty sure that others might have a differance. I was able to run him against my Room-Mates version of Spiderman, and i whooped his Arsh!
Also I will be createing all the X-Men so i will post them as I go. Happy Gaming.

Gambit (Remy LeBeau); Male Mutant 6'1'' 175 lbs.
Rogue5/M. Artist5; CR10; Meduim-Sized Humaniod; Init +14; AC: 26 (flatfooted 26, touch 18); Spd 40', 160' (Run); Hit Dice 5d6+5d8+10 (68hp); BaB +10/+5; melee, +12/+7 (1d6+2, 1/4 Staff), +18/+13 ranged (Kinetic Infused Playing Cards, 1d8 per card (1-4,only), Unarmed, +12/+7 (1d8+2)); SV Fort +6, Ref +14, Will +7; AL N; Str 14, Dex 19, Con 12, Int 10, Wis 15, Cha 18.
DR; 2(1), BDR; 2
Hero Points; 17 Fame; 33 Reputation; 35 Resources; 17
Complications; Checkered Past, Overconfident

Skills; Balance +20, Bluff +15, Climb +9, Disguise +9, Escape Artist +9, Gambling +15, Hide +9, Listen +7, M. Silent +18, Pick Pocket +13, Spot +7, Streetwise +10, Tumble +22, Jump (Untrained) +4.

Feats; Exotic Wpn Prof.(Playing Cards), Improved Initiative, Point-Blank shot, Wpn Focus (Playing Cards), Sly, Quick-Draw, Precise Shot, Pokerface.

Class Abilities; Rogue 5th Lvl, *Sneak Attack +3d6, *Trap Specialty, *Uncanny Dodge I; M. Artist 5th Lvl, *Improved Unarmed Strike, *1d8 Damage Unarmed, *Deadly Unarmed Strike, *Wis to AC (Light or No Armor), *Fast Move, *Stunning Attack, *DR 1.

Power Points; 68

Super Powers;
(Cat-Falling, Persistant) Can fall 600' without Injury, and anything over suffer on d3's for damage instead of d6's. (*I chose this power simply because in the comics Gambit, when shown jumping or falling he always seems to land like a cat, swift and silent.)

(Super-Reflexes, Persistant) Gives a +6 Initiative, +2 Reflex, +1 to AC, Look out he rivals a caffeinated Mongoose! (*I chose this because hay!, its Gambit the guy is Reflex Machine!)

(Kinetic Infusion III) Range; Touch, Free action to charge Item,
1 PP for 1d8 damage, Max of 4 PP (4d8 Damage+ Item damage)
(*It is pretty obvious why I chose this power!)

(Perfect Balance, Persistant) +6 to Balance skill checks, +4 to Tumble, and +2 to Jump)(*Once again i think no explanation is needed.)

(Instinctive Accuracy, Persistant) +4 Attack bonus to ranged weapons.(*Once again i think no explanation is needed.)

(Instinctive Fighting, Persistant) +2 BaB, and a +1 to AC.
(*I chose this to add a little combat power to Gambit.)

Gear; 3 Decks of Playing Cards, Long Leather trench, 2 packs of smokes, zippo lighter, sunglasses, Light Breast Plate (Kevlar Shirt, +1 AC, 1 DR, 2 BDR), Metal 1/4 Staff, Poker Chips.
 
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Rush'N Attack!

Very cool, Wikid. Permit me to drop in with a test character I converted a while ago:

*****
Colossus (Piotr Rasputin) Male Mutant, 6'8", 270 Lb.
Vigilante 10; TR 15; Medium-size humanoid;
Init +3 (Dex); AC 21 (+3 Dex, +7 Class, +1 Costume);
Fort Save +14; Ref Save +8; Will Save +5;
Speed: 30 (Normal), 15 (Shifted);
HP: 105 (10d10+30); PP: 55 (10d6+20)
Hero Points: 11
Base Attack Bonus +10/+5;
Fists (Normal) +15/+5 melee, 1d3 + 5 subdual damage
Fists (Shifted) +26/+21 melee, 1d3 + 55 normal damage, 1d3 + 20 subdual
Ranged +13/+8;
Alignment: LN
Normal DR: 0; Shifted DR: 45 (75 vs. Ice/Cold, 70 vs. Fire/Heat, 57 vs. Electricity, 32 vs. Corrosive, 75 vs. Sonic/Vibration);
Str 20 (40 when Shifted) (+5/+15)
Dex 16 (+3)
Con 16 (+3)
Int 12 (+1)
Wis 14 (+2)
Cha 11 (+0)
Feats: Great Fortitude, Awesome Fortitude, Cooperative Attack, Improved Unarmed Strike, Improved Knockback, Power Attack, Cascade Blow, Domino Effect, Improved Grappling, Weapon Focus (Unarmed), Skill Focus (Profession: Fine Arts);
Languages: English (S/R), Russian (S/R);
Skills: Bluff +7, Climb +10*, First Aid +3, Gather Information +4, Intimidate +13, Jump +10*, Knowledge: Fine Arts +11, Move Silently +8, Profession: Fine Artist +15, Sense Motive +5, Spot +7, Streetwise +5 (*Add +10 to these skills when Colossus is shifted);
Class Abilities: Bonus Feats (6), Tough as Nails, Field Experience (3);
Complications: Form-Shifting (Colossus must form-shift to use any of his super-powers)
Super-Powers: Natural Armor V: Metallic, Enhanced Strength V, Increase Density IV, Resistance (Electricity) II, Resistance (Fire/Heat) II, Need Not Breathe;
Gear: X-Men Costume (Treat as Light Bodysuit, +1 AC), Sketch pad, charcoal pencils, that day's copy of Pravda;

Notes: In shifted form, Colossus weighs 2,700 lb. (Weight x5 for Increase Density, Weight x2 for Natural Armor: Metallic).

Light Load: 21,157 lb. (Approx. 10 tons);
Medium Load: 42, 314 lb. (Approx. 21 tons);
Heavy Load: 63,470 lb. (Approx. 31 tons);
Lift Off Ground: 126,940 lb. (Approx. 63 tons)

Further Notes: I think the powers list is pretty accurate, but others might disagree on the feats and abilities. I myself can think of a few other ways to write him up. I always saw Pete as being more sensitive than he was intelligent, so his Int is just high-average. Those who don't like the fact that he moves slowly in armored form could always sub out, say, Weapon Focus: Unarmed (like he really needs it) and sub in Fast Move, which would set his shifted speed back to 25. Any thoughts?

Cheers and best,

SL
 

Wikidogre said:

(Kinetic Infusion III) Range; Touch, Free action to charge Item,
1 PP for 1d8 damage, Max of 4 PP (4d8 Damage+ Item damage)
(*It is pretty obvious why I chose this power!)

I really like the fact that it is a free action to charge the object, but what does the "Item Damage" amount to?
 

Re: Rush'N Attack!

Scott Lynch said:
Very cool, Wikid. Permit me to drop in with a test character I converted a while ago:


Why do you tempt me so? Enough with the tempting! I *hate* buying PDFs! :p ;)
 

Re: Re: (Deeds Not Words) Preview, X-Men

drowdude said:


I really like the fact that it is a free action to charge the object, but what does the "Item Damage" amount to?

Basically if you charge a "dagger" you would add the thrown damage for a "dagger". Now remove "dagger" and replace with another item.

Later!
 

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