Wikidogre
First Post
Well here we go i finished him last night...and wanted to share him with everyone who is interested. This is Gambit IMO, I am pretty sure that others might have a differance. I was able to run him against my Room-Mates version of Spiderman, and i whooped his Arsh!
Also I will be createing all the X-Men so i will post them as I go. Happy Gaming.
Gambit (Remy LeBeau); Male Mutant 6'1'' 175 lbs.
Rogue5/M. Artist5; CR10; Meduim-Sized Humaniod; Init +14; AC: 26 (flatfooted 26, touch 18); Spd 40', 160' (Run); Hit Dice 5d6+5d8+10 (68hp); BaB +10/+5; melee, +12/+7 (1d6+2, 1/4 Staff), +18/+13 ranged (Kinetic Infused Playing Cards, 1d8 per card (1-4,only), Unarmed, +12/+7 (1d8+2)); SV Fort +6, Ref +14, Will +7; AL N; Str 14, Dex 19, Con 12, Int 10, Wis 15, Cha 18.
DR; 2(1), BDR; 2
Hero Points; 17 Fame; 33 Reputation; 35 Resources; 17
Complications; Checkered Past, Overconfident
Skills; Balance +20, Bluff +15, Climb +9, Disguise +9, Escape Artist +9, Gambling +15, Hide +9, Listen +7, M. Silent +18, Pick Pocket +13, Spot +7, Streetwise +10, Tumble +22, Jump (Untrained) +4.
Feats; Exotic Wpn Prof.(Playing Cards), Improved Initiative, Point-Blank shot, Wpn Focus (Playing Cards), Sly, Quick-Draw, Precise Shot, Pokerface.
Class Abilities; Rogue 5th Lvl, *Sneak Attack +3d6, *Trap Specialty, *Uncanny Dodge I; M. Artist 5th Lvl, *Improved Unarmed Strike, *1d8 Damage Unarmed, *Deadly Unarmed Strike, *Wis to AC (Light or No Armor), *Fast Move, *Stunning Attack, *DR 1.
Power Points; 68
Super Powers;
(Cat-Falling, Persistant) Can fall 600' without Injury, and anything over suffer on d3's for damage instead of d6's. (*I chose this power simply because in the comics Gambit, when shown jumping or falling he always seems to land like a cat, swift and silent.)
(Super-Reflexes, Persistant) Gives a +6 Initiative, +2 Reflex, +1 to AC, Look out he rivals a caffeinated Mongoose! (*I chose this because hay!, its Gambit the guy is Reflex Machine!)
(Kinetic Infusion III) Range; Touch, Free action to charge Item,
1 PP for 1d8 damage, Max of 4 PP (4d8 Damage+ Item damage)
(*It is pretty obvious why I chose this power!)
(Perfect Balance, Persistant) +6 to Balance skill checks, +4 to Tumble, and +2 to Jump)(*Once again i think no explanation is needed.)
(Instinctive Accuracy, Persistant) +4 Attack bonus to ranged weapons.(*Once again i think no explanation is needed.)
(Instinctive Fighting, Persistant) +2 BaB, and a +1 to AC.
(*I chose this to add a little combat power to Gambit.)
Gear; 3 Decks of Playing Cards, Long Leather trench, 2 packs of smokes, zippo lighter, sunglasses, Light Breast Plate (Kevlar Shirt, +1 AC, 1 DR, 2 BDR), Metal 1/4 Staff, Poker Chips.
Also I will be createing all the X-Men so i will post them as I go. Happy Gaming.
Gambit (Remy LeBeau); Male Mutant 6'1'' 175 lbs.
Rogue5/M. Artist5; CR10; Meduim-Sized Humaniod; Init +14; AC: 26 (flatfooted 26, touch 18); Spd 40', 160' (Run); Hit Dice 5d6+5d8+10 (68hp); BaB +10/+5; melee, +12/+7 (1d6+2, 1/4 Staff), +18/+13 ranged (Kinetic Infused Playing Cards, 1d8 per card (1-4,only), Unarmed, +12/+7 (1d8+2)); SV Fort +6, Ref +14, Will +7; AL N; Str 14, Dex 19, Con 12, Int 10, Wis 15, Cha 18.
DR; 2(1), BDR; 2
Hero Points; 17 Fame; 33 Reputation; 35 Resources; 17
Complications; Checkered Past, Overconfident
Skills; Balance +20, Bluff +15, Climb +9, Disguise +9, Escape Artist +9, Gambling +15, Hide +9, Listen +7, M. Silent +18, Pick Pocket +13, Spot +7, Streetwise +10, Tumble +22, Jump (Untrained) +4.
Feats; Exotic Wpn Prof.(Playing Cards), Improved Initiative, Point-Blank shot, Wpn Focus (Playing Cards), Sly, Quick-Draw, Precise Shot, Pokerface.
Class Abilities; Rogue 5th Lvl, *Sneak Attack +3d6, *Trap Specialty, *Uncanny Dodge I; M. Artist 5th Lvl, *Improved Unarmed Strike, *1d8 Damage Unarmed, *Deadly Unarmed Strike, *Wis to AC (Light or No Armor), *Fast Move, *Stunning Attack, *DR 1.
Power Points; 68
Super Powers;
(Cat-Falling, Persistant) Can fall 600' without Injury, and anything over suffer on d3's for damage instead of d6's. (*I chose this power simply because in the comics Gambit, when shown jumping or falling he always seems to land like a cat, swift and silent.)
(Super-Reflexes, Persistant) Gives a +6 Initiative, +2 Reflex, +1 to AC, Look out he rivals a caffeinated Mongoose! (*I chose this because hay!, its Gambit the guy is Reflex Machine!)
(Kinetic Infusion III) Range; Touch, Free action to charge Item,
1 PP for 1d8 damage, Max of 4 PP (4d8 Damage+ Item damage)
(*It is pretty obvious why I chose this power!)
(Perfect Balance, Persistant) +6 to Balance skill checks, +4 to Tumble, and +2 to Jump)(*Once again i think no explanation is needed.)
(Instinctive Accuracy, Persistant) +4 Attack bonus to ranged weapons.(*Once again i think no explanation is needed.)
(Instinctive Fighting, Persistant) +2 BaB, and a +1 to AC.
(*I chose this to add a little combat power to Gambit.)
Gear; 3 Decks of Playing Cards, Long Leather trench, 2 packs of smokes, zippo lighter, sunglasses, Light Breast Plate (Kevlar Shirt, +1 AC, 1 DR, 2 BDR), Metal 1/4 Staff, Poker Chips.
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