*Update, as i was reading up on some comics last night i can across one that wolvie had his hand cut off and he re-grew it, so i added the regen ability. I just never realized Wolvie could regrow limbs. but now i do!
Well here is my version of The Man! Enjoy, i will have a few for Wed. ready, like Nightcrawler!
----Peace
Wolverine (Logan); Male Experiment 5'3'' 350 lbs. (Adamantium Skeleton)
M. Artist 5th/Savage 7th/Vigilante 3rd; CR20; Meduim-Sized Humaniod; Init +14; AC: 28 (26) (flatfooted 28 (26), touch 20 (18)); Spd 50', 200' (Run); Hit Dice 5d8+7d12+3d10+135 (233hp)(263 hp's Berserk); BaB +17/+12/+7; Melee, +22(+24)/+17(+19)/+12(+14), +22(+24)/+17(+19) (2d6+4(+6) Crit. 15-20 X3, Claws), +23/+18/+13 Ranged, Unarmed +21(+23)/+16(+18)/+11(+13) (1d8+4(+6)));
SV Fort +24(+26), Ref +17, Will +7(+9); AL Ch.N;
Str 18(22), Dex 22, Con 33(37), Int 17, Wis 10, Cha 15.
DR; 2, BDR; 0
Hero Points; 27 Fame; 41 Reputation; 20 Resources; 13
Complications; Amnesia, Lonewolf, Macho, Nemesis: Canadian Government, Nemesis: Sabertooth, Overconfident.
Skills; Balance +16, Climb +14, Hide +16, Jump +14, Listen +17, Move Silent +16, Tumble +16, Spot +12, Animal Empathy +9, Animal Handle +9, Search (Untrained) +5, Knowledge (Way of the Samurai) +8, Knowledge (Tactics) +13, Ride +15, Survival +13, Drive +10, Intimidation +14, Sense Motive +7, Bluff (Untrained) +2.
Feats; *Alertness, *Track, Cleave, Power Attack, Blind-Fight, Ambidexterity, Wpn Finesse (Claws), Wpn Focus (Claws), Improved Crit (Claws), Two Wpn Fighting, Improved Two Wpn Fighting, Toughness, Hard to Kill, Great Cleave, Hardcase, Combat Reflexes.
Class Abilities; M. Artist 5th Lvl, *Improved Unarmed Strike, *1d8 Damage Unarmed, *Deadly Unarmed Strike, *Wis to AC (Light or No Armor), *Fast Move, *Stunning Attack, *DR 1. Savage 7th Lvl, *Fast Move, *Alterness Feat, *Track Feat, *Simplicity of Mind, *Woodland Stride, *Uncanny Dodge (1), *Savage Instincts, *DR1, *Physical Prowess. Vigilante 3rd Lvl, Field Expertise.
Power Points; 100
Super Powers;
(Animal Affinity, Persistant) Get +4 Bonus to all Animal related skills, and able to sense animals in area. Also can get a sense of how bad an animal is hurt, with a 5 Hp degree of success. (*Its Wolverine for christ sake! He is one with animals.)
(Berserker Fury, 2 PP) +4 to Str, +4 Con, +2 Will, -2 to AC, Standard action to activate, lasts 14 rounds, or until Wolverine calms down. (**Temp scores worked in.)(*I love it when this guys goes Berserk and starts ripping the crap out of everything in his path!)
(Enhanced Ability, Persistant) Con II, +8 to Con / Dex I, +4 to Dex. (*Obvious!)
(Fast Healing IV, Persistant) Heal 4 Hp's per round. (*Wolvie all the way!)
(Feral Senses, Persistant) +2 Initiative, +2 to Listen/Spot/Search, and +2 to Tracking. (*No Explaination)
(Instinctive Fighting, Persistant) +2 BaB, and a +1 to AC.
(*Adds to Wolvies Combat Prowess.)
(Longevity, Persistant) Can live twice as long as a Normal Human due to Healing Prowess. (*As we know Wolvie has been around for some years, and it is predicted that he is around 70 years of age)
(Natural Weaponry III, Persistant) Retractable Claws, 2d6 Damage, Crit 17-20 X2, easily concealable. (*If you do not know why i chose this power, than you have no reason reading any further, and need to strike yourself upon the head with a tack hammer!)
(Super Scent, Persistant) +5 to Tracking, also gets equivlent ability of Blind-sight 20' using sense of smell to locate objects.
(*Wolvies sense of smell rocks!)
(Super Reflexes, Persistant) +6 Initiative, +2 to Reflex save, and +1 to AC)
(Resistance: Poison/Disease, Persistant) DR 10, and +5 to Fort saves.
(Regeneration, Persistant) Level 1 Regen., regains 1 lost ability score every 10 min, and can regrow a limb in 1d8 hours.
(Body Reinforcement (II), Persistant) +10 Hp's, +4 Con.
Gear; Leather Coat, Jeans and T-Shirt, Combat Boots, 5 Cigars, Lighter, Wolverine Costume, Motor-Cycle.