(Deeds Not Words) Preview, X-Men

Re: Re: Nightcrawler

drowdude said:


Looks good...

I do have a question though... how would you model the ability he had in Age of Apocalypse series?

You know... the power stunt he used to teleport Deadpool's head off of his shoulders... :)

Maybe it could be variant of the Teleport Other ability...that requires some sort of opposed check...or maybe gives a Fort save to defend against...
 

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Beast!

Beast (Henry "Hank" McCoy); Male Expiriment 5'11'' 400 lbs.
Tech 7th/M. Atist 5th; Meduim-Sized Humaniod; Init +15; AC: 28(flatfooted 19, touch 28); Spd 70', 560' (Run); Hit Dice 7d4+5d8+84 (142hp); BaB +8/+3; melee, +19/+14 (1d8+26, Fist X2), melee, +19/+14 (1d6+11, Bite 20 X2), Ranged +16/+11,
SV Fort +13, Ref +18, Will +10; AL N. Good;
Str 32, Dex 27, Con 24, Int 20, Wis 13, Cha 11.
DR; 2(6 Cold/Ice), BDR; 0
Hero Points; 29 Fame; 20 Reputation; 30 Resources; 20

Complications; Disfigurement: Beast-like features, Disfigurement: Blue Fur, Heros Code: Fair Play, Insatiable Curiosity.

Skills; Balance +22, Climb +34, Computers +16, Concentration +12, Craft:Electronics +11, Repair: Electronics +11, Craft: Mechanics +11, Repair: Mechanics +11, Knowledge: Chemistry +17, Knowledge: Mathmatics +17, First Aid +11, Hide +13 (+17), Jump +39, Listen +11, Move Silent +13, Spot +11, Search +11, Knowledge: Genetics +17, Knowledge: Physics +17, Proffesion: Geniticist +16, .

Feats; Acrobatic, Athletic, Acrobatic Attack, Summersault Attack, Lightning Reflexes, Improved Grapple, Haymaker, Chemical Genius, Mechanical Genius, Highly Educated, Know-It-All.

Class Abilities; Tech 7th Lvl; *Kit Bashing, *Fix Anything, *Extra Ordinary Genius, *Knowledge Mastery: Genetics, *Discretion. Martial Artist 5th Lvl, *Improved Unarmed Strike, *Deadly Umarmed Strike, *DR 1, *1d8 Unarmed Damage, *Fastmove, *Stunning Fist.

Power Points; 99

Super Powers;
(Amazing Leap, Persistant) Gain a +20 to jumping ability, Uses Super human Strength to Jump.

(Amazing Climb, Persistant) +10 to climb, and has a Brachiation ability that rivals a Monkey with a sugar high!

(Cat-Falling, Persistant) Can fall 1000' without Injury, and anything over suffer on d3's for damage instead of d6's.

(Contortions, Persistant) Gives +6 to Escape Artist, +2 to Climb, +1 to Grapple, and a +5 circumstance bonus to flexability.

(Enhanced Ability, Persistant)(Str III, +12)(Dex III, +12)(Con II, +8)

(Fur, Persistant)(Blue) Gives +1 to AC, DR1, DR 5 for Cold/Ice, and +4 to Hide while in shadows.

(Natural Weapons, Persistant) Fangs, Permanent, 1d6 damage, cri. on 20 X3 damage.

(Perfect Balance, Persistant) +6 to Balance, +4 to Tumble, and a +2 to Jump.

(Super-Reflexes, Persistant) Gives a +6 Initiative, +2 Reflex, +1 to AC.

(Super Speed, Persistant) +1 Initiative, +1 to AC, Base speed is X2 normal, and when running multiply at 8 times. (X8).

Gear; Leather Costume, Reading Glasses.
 
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Quite masterfully done, i do say. I am duly impressed, but with a question. What ability, would you say, allows him to hang inverted from ceiling pipes?
 

wallshot said:
Quite masterfully done, i do say. I am duly impressed, but with a question. What ability, would you say, allows him to hang inverted from ceiling pipes?


I am going along wit his Amazing climb ability, added by his high strength, i was thinking of adding the Contortions Power, to add the feel that he can contort his feet like primate, and use them to grab things with, which he can. so i am adding it to the list.
 

Beast

Not really being an X-Men expert I am not really sure. But wasn't Mr. McCoy "Super" Smart as it were? I always thought that his genius was part of the whole mutation thing.

Second, I was curious as to why he was classified an experiement? If this is some X-Men trivia thing, just ignore me. :D
 

Re: Beast

Caliber said:
Not really being an X-Men expert I am not really sure. But wasn't Mr. McCoy "Super" Smart as it were? I always thought that his genius was part of the whole mutation thing.

Second, I was curious as to why he was classified an experiement? If this is some X-Men trivia thing, just ignore me. :D

For Hank's smarts, he is a genius by normal human standards, up in the ranks as one of the smartest, he does not posess super-human intelligence.

As for the Expiriment Origin, in DnW's expiriments start off as Mutants, and then they where in a sense mutated more, like wolverine, he was an expiriment, For Hank, he was born a mutant, the beast like abilities, but had the look of a Human, pink skin normal hair, and regular teeth, until when he worked for the Brand Corp. There, he isolated a chemical catalyst that triggered mutation. Hank tested the serum on himself, with unintended results. The experiment caused him to grow fur, enlarged his canine teeth and amplified his already prodigious athletic abilities. Hope this ansewers your question.


peace!
 



Well everyone, aws of right now, i do not have anyone ready to post, i had Archangel, but i did not like the finished product so i scraped it and i am going to start over. I have began write-ups for Cyclopes, Jean Grey, and a couple of Originals.

For now, peace, ill try and post something tonight!:D
 

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