Beast!
Beast (Henry "Hank" McCoy); Male Expiriment 5'11'' 400 lbs.
Tech 7th/M. Atist 5th; Meduim-Sized Humaniod; Init +15; AC: 28(flatfooted 19, touch 28); Spd 70', 560' (Run); Hit Dice 7d4+5d8+84 (142hp); BaB +8/+3; melee, +19/+14 (1d8+26, Fist X2), melee, +19/+14 (1d6+11, Bite 20 X2), Ranged +16/+11,
SV Fort +13, Ref +18, Will +10; AL N. Good;
Str 32, Dex 27, Con 24, Int 20, Wis 13, Cha 11.
DR; 2(6 Cold/Ice), BDR; 0
Hero Points; 29 Fame; 20 Reputation; 30 Resources; 20
Complications; Disfigurement: Beast-like features, Disfigurement: Blue Fur, Heros Code: Fair Play, Insatiable Curiosity.
Skills; Balance +22, Climb +34, Computers +16, Concentration +12, Craft:Electronics +11, Repair: Electronics +11, Craft: Mechanics +11, Repair: Mechanics +11, Knowledge: Chemistry +17, Knowledge: Mathmatics +17, First Aid +11, Hide +13 (+17), Jump +39, Listen +11, Move Silent +13, Spot +11, Search +11, Knowledge: Genetics +17, Knowledge: Physics +17, Proffesion: Geniticist +16, .
Feats; Acrobatic, Athletic, Acrobatic Attack, Summersault Attack, Lightning Reflexes, Improved Grapple, Haymaker, Chemical Genius, Mechanical Genius, Highly Educated, Know-It-All.
Class Abilities; Tech 7th Lvl; *Kit Bashing, *Fix Anything, *Extra Ordinary Genius, *Knowledge Mastery: Genetics, *Discretion. Martial Artist 5th Lvl, *Improved Unarmed Strike, *Deadly Umarmed Strike, *DR 1, *1d8 Unarmed Damage, *Fastmove, *Stunning Fist.
Power Points; 99
Super Powers;
(Amazing Leap, Persistant) Gain a +20 to jumping ability, Uses Super human Strength to Jump.
(Amazing Climb, Persistant) +10 to climb, and has a Brachiation ability that rivals a Monkey with a sugar high!
(Cat-Falling, Persistant) Can fall 1000' without Injury, and anything over suffer on d3's for damage instead of d6's.
(Contortions, Persistant) Gives +6 to Escape Artist, +2 to Climb, +1 to Grapple, and a +5 circumstance bonus to flexability.
(Enhanced Ability, Persistant)(Str III, +12)(Dex III, +12)(Con II, +8)
(Fur, Persistant)(Blue) Gives +1 to AC, DR1, DR 5 for Cold/Ice, and +4 to Hide while in shadows.
(Natural Weapons, Persistant) Fangs, Permanent, 1d6 damage, cri. on 20 X3 damage.
(Perfect Balance, Persistant) +6 to Balance, +4 to Tumble, and a +2 to Jump.
(Super-Reflexes, Persistant) Gives a +6 Initiative, +2 Reflex, +1 to AC.
(Super Speed, Persistant) +1 Initiative, +1 to AC, Base speed is X2 normal, and when running multiply at 8 times. (X8).
Gear; Leather Costume, Reading Glasses.