Deep down inside, do you eagerly anticipate a TPK?

I hate do TPK's because the eforts what I do with campaign for example I work 10 hours in a module, suddenly in a ramdomly encounter I kill 2 of 4 Pc's they continue and the next encounter I kill the others total 4 hours of play and now I must restart or end the campaign.
After all if aTPK happen enjoy the moment :p
 

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TPK's are a boon to the overworked DM. The players never need know that you haven't completed the module. Instead, you can give them a real guilt trip over wasting all the work you've put into the game with their inferior play.

Cheers!
 
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Actually, I think of this as a valid DMing style. As long as the players are aware going in that your aim as a DM is to make a set of balanced challenges and then do your darnedest to beat them within the parameters of the game and the challenges selected - and the players are okay with these terms - Monte Carlo* games can be very fun. It makes it more of a game of tactical and role-playing challenges than a more give-and-take style, of course, but that's some people's preferred way to play the game.
You are right of course. Any DM style is viable as long as people are having fun. The game will, however, NEVER be about DM v.s. Players for me. Hence I know that I will have serious problems playing with a DM like that, which wouldn't be fun for the both of us (and probably the other players as well). So I can confidently say that if I ever encounter a DM like that I'll leave the game after the 1st session.
 

*shrug*

I think we're being too serious about a thread marked with the humor tag! :lol:

It's the nature of the gamer, I suppose. Merric, on the other hand, is making me wonder if there's any guilt to his guilty pleasure...
 

Guilt? What guilt?

My favourite TPK was the time which began with the dwarf walking into a disintegration field without first searching for a way around. He rolled a 1 on his saving throw.

After brushing up the dust and finding another way, the PCs discovered a secret cult performing a ritual. A dangerous undead creature appeared on stage, whilst the PCs infiltrated the audience... and then the gnome wizard fireballed the audience without telling them first.

No, none of the PCs were killed. Many of the Commoner 1 cultists were. Alas, the undead creature and the cultist leaders were unharmed. Oh, and that element of surprise? Completely lost.

I swear, if the PCs had survived, they'd have killed the gnome for sure. As it was, they didn't have to.

Cheers!
 

shilsen said:
Do or do not. There is no try.
Okay Yoda.

Anyways, I am trying to kill my monster party. (read: I don't really care if I kill them)

The players in my game are currently playing all monsters and we are having fun so its okay. Last game session I managed to kill one of them (brought him down to -8 hp/ The Half Celestial finished the job trying to get the bbeg.)

I have started to ignore the party for the sake of both the setting and my sanity, after all they are only small parts to a larger painting. Of course as they get to be more powerful they will become bigger parts of my painting.
 

I've DMed through two TPKs. I hated both.

Nothing ends the momentum of a good game like multiple character deaths. TPKs depress me, and so far I've always had to take some time off DMing following one.
 

dreaded_beast said:
As a player however, sometimes...well, hehe. :D


I've always got a few extra characters worked up... just to be on the safe side... and, there is the occasional desire to play something new... I'm in a on-going game... we just hit level 10... and so, from time to time, I have a daydream about playing something that's not a Paladin (say, a chaotic neutral barbarian). Just to spice things up.

I don't want the whole party dead... but, at the same time, I like to be prepared.
 

I guess also, that my players pay for me to be there. Even though the contract stipulates that I am under no obligation to ensure the survival of any Player's Character (PC), I still feel a little nervous for engineering a TPK. Who wants to bring a premature EOC (End of Campaign) and have to give a refund (prorated of course) if they decide not to roll up new characters with me?
 

WanderingMonster said:
I guess also, that my players pay for me to be there. Even though the contract stipulates that I am under no obligation to ensure the survival of any Player's Character (PC), I still feel a little nervous for engineering a TPK. Who wants to bring a premature EOC (End of Campaign) and have to give a refund (prorated of course) if they decide not to roll up new characters with me?

LOL

oh LOL

Thanks for this WanderingMonster, you just lit up my day. :D
 

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