DragonShadow said:...it's you versus the players...
Remind me never to play with you. It is NEVER about DM v.s. Players. It is the job of the DM to provide an interesting interactive story for your players. It's your job as a DM to ensure everyone is having a good time (though the Players certainly have responsibilities in this as well). Being out to kill the players isn't fun... it's just lame.The way I see it, it's you versus the players.
Yeah right. Getting a TPK is easy. The only way I'd ever let a TPK happen is because the players are making stupid mistakes. Not a roll of the dice, not an encounter designed to result in a TPK. And even then I will never be proud of a TPK, because it's the end of whatever storyline I was developing... a story line that I've probably invested a LOT of time in. I just can't see how a TPK is fun, either for the DM or for the players.You're not a true DM if you haven't acheived a TPK.
MerricB said:You're not a true DM if you haven't acheived a TPK.
Karanov said:Remind me never to play with you. It is NEVER about DM v.s. Players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.