No, by and large all ENWorld would do is give the AI the ability to dispense advice on how to game. The AI lacks comprehension though, and can't actually put any of it into practice in the way that a human might. Even Actual Plays wouldn't really help, since an AI trained on those would probably just try to tell you a story (rather than run a game for you).I bet if we feed the AI Enworld, it would become the best DM ever! All of our collective knowledge poured into it would level it up to twenty instantly. It would be like giving a fighter a +6 sword!
I bet if we feed the AI Enworld, it would become the best DM ever! All of our collective knowledge poured into it would level it up to twenty instantly. It would be like giving a fighter a +6 sword!
It's perfectly reasonable to insist on experimental results... but then you can't just wave off GPT's failures and glitches during those experiments. You have to demonstrate that they can be fixed in a programmatic way (i.e., one that doesn't rely on a human devising ad hoc solutions to nudge the bot back on track).To be honest, I’m not super interested in metaphysical arguments based on opinions about what is feasible. I’m more interested in actual experiments.
An enworld trained AI would start off sharp as a tack, and then dive so far off track you’ll never find the plot againNo, by and large all ENWorld would do is give the AI the ability to dispense advice on how to game. The AI lacks comprehension though, and can't actually put any of it into practice in the way that a human might. Even Actual Plays wouldn't really help, since an AI trained on those would probably just try to tell you a story (rather than run a game for you).
No, I don't have to demonstrate that at all. Because I am not interested in whether or not ChatGPT is a true AI or can perfectly emulate a human being as a DM. I am interested in what it can potentially be used to do. In fact, I have specified in this thread (and in real life to my students) that it should be looked at as an assistant to human beings, not a replacement.It's perfectly reasonable to insist on experimental results... but then you can't just wave off GPT's failures and glitches during those experiments. You have to demonstrate that they can be fixed in a programmatic way (i.e., one that doesn't rely on a human devising ad hoc solutions to nudge the bot back on track).
Noodling around with ChatGPT, I could easily see how this would MASSIVELY help when adventure writing. Banging out bespoke monsters, room descriptions, that sort of thing. Sure, yes, you have to go back and fix it, fair enough. But, wed this to an art generator and a map generator, and you'd be able to bang out a fully fledged adventure, complete with stat blocks REALLY quickly.
Heck, even as a random encounter generator, it would be fantastic. There's a lot of grunt work that the AI can do quickly.
Ding ding dingThere's a lot of grunt work that the AI can do quickly.
It's not what you asked for, though, is it? That's not an aberration; it's obviously an undead. It's also underpowered for a CR 7.So, I finally got around to fiddling with ChatGPT today. WOW.
Here's an example:
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My input:create a unique monster for dungeons and dragons, complete with all game statistics, that is a CR 7 Aberration. I also need a history for this monster.
ChatGPT:
Sure, here's a unique monster for Dungeons and Dragons that is a CR 7 aberration, along with game statistics and a history.
Name: Gloomwraith
Description: The Gloomwraith is a creature of shadow and mist, with a twisted, humanoid form that seems to defy the laws of physics. Its body is insubstantial, made of a dark, smoky substance that can seep through solid objects. It has glowing, red eyes that seem to burn with malevolent intelligence. Gloomwraiths are often encountered in dark, abandoned places such as tombs, ruins, and forgotten cities.
Game Statistics:
AC: 16 (natural armor)
Hit Points: 120 (16d10 + 32)
Speed: 30 ft., fly 60 ft.
Abilities:
Skills: Stealth +8, Perception +7
- Str: 12 (+1)
- Dex: 18 (+4)
- Con: 14 (+2)
- Int: 14 (+2)
- Wis: 16 (+3)
- Cha: 20 (+5)
Damage Resistances: Cold, Fire, Lightning
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 120 ft., passive Perception 17
Languages: Deep Speech, Undercommon
Special Abilities:
Actions:
- Shadowmeld: As an action, the Gloomwraith can transform into a shadowy mist and move through solid objects such as walls and doors. While in this form, it is immune to all damage and effects.
- Miasmic Aura: Any creature within 20 feet of the Gloomwraith at the start of its turn must make a DC 16 Constitution saving throw or take 2d8 poison damage and be poisoned for 1 minute.
Challenge Rating: 7 (2,900 XP)
- Shadow Claws: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 10 (3d6) necrotic damage.
- Mist Blast: Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 18 (4d8) cold damage and the target's speed is reduced by 10 feet until the end of the Gloomwraith's next turn.
- Mist Form: The Gloomwraith transforms into a cloud of mist and moves up to 60 feet. While in mist form, it is immune to all damage and effects.
History:
According to legend, the Gloomwraith was once a powerful sorcerer who became obsessed with the idea of immortality. In his quest for eternal life, he delved into dark, forbidden magic and made a terrible bargain with a powerful entity from the Shadowfell. The sorcerer's body was transformed into a being of shadow and mist, and he became the first Gloomwraith.
Now, the Gloomwraith roams the world, seeking knowledge and power to increase its already considerable abilities. It is said that the Gloomwraith has the power to control shadows and bend them to its will, making it a feared and dangerous opponent. Few who have encountered the Gloomwraith have lived to tell the tale, and even fewer have managed to defeat it.
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Just eyeballing that, that looks like a pretty damn good monster. Holy crap. It repeated the Mist Form effect, but, other than that, I've seen far worse designed monsters.
"All it's really doing..."It's not what you asked for, though, is it? That's not an aberration; it's obviously an undead. It's also underpowered for a CR 7.
Mechanically, it's serviceable but not particularly interesting -- all its abilities are standard stuff. The description and history are coherent, but generic and vague. It looks like a pretty typical fan-made monster, the sort of thing you can find by the bucketload with a quick Google search or "browse homebrew" on D&D Beyond. And that's not an accident, because what GPT is doing is mashing up all the monster statblocks it found online.
This kind of thing looks impressive at first glance, because we've never seen computers that could do this before. But all it's really doing is saving you some legwork on Google.
It's not what you asked for, though, is it? That's not an aberration; it's obviously an undead. It's also underpowered for a CR 7.
Mechanically, it's serviceable but not particularly interesting -- all its abilities are standard stuff. The description and history are coherent, but generic and vague. It looks like a pretty typical fan-made monster, the sort of thing you can find by the bucketload with a quick Google search or "browse homebrew" on D&D Beyond. And that's not an accident, because what GPT is doing is mashing up all the monster statblocks it found online.
This kind of thing looks impressive at first glance, because we've never seen computers that could do this before. But all it's really doing is saving you some legwork on Google.
Saving legwork on Google is a huge boon. I do wonder how it will interact with ad placement and SEO though.It's not what you asked for, though, is it? That's not an aberration; it's obviously an undead. It's also underpowered for a CR 7.
Mechanically, it's serviceable but not particularly interesting -- all its abilities are standard stuff. The description and history are coherent, but generic and vague. It looks like a pretty typical fan-made monster, the sort of thing you can find by the bucketload with a quick Google search or "browse homebrew" on D&D Beyond. And that's not an accident, because what GPT is doing is mashing up all the monster statblocks it found online.
This kind of thing looks impressive at first glance, because we've never seen computers that could do this before. But all it's really doing is saving you some legwork on Google.
Saving legwork on Google is a huge boon. I do wonder how it will interact with ad placement and SEO though.
One of my gripes with Google is that it prioritises ad placement over returning useful material. It was better years ago. I think I would pay to get a personalised AI that knows me well enough to turn my fumbling search terms in to something that returned information I am actually looking for.
No, by and large all ENWorld would do is give the AI the ability to dispense advice on how to game. The AI lacks comprehension though, and can't actually put any of it into practice in the way that a human might. Even Actual Plays wouldn't really help, since an AI trained on those would probably just try to tell you a story (rather than run a game for you).