Deeper Education

While I agree, it would speed things up, I think that was largely the intent. A lot of the decisions the developers made were geared towards speeding up the game. That being said, if one were to want longer, more epic sized battles, house ruling a DR before Multiplier change is quite sensible.

All the errata I found was from the wizards site. For some of it, you actually have to read through the Jedi Counseling column, which is kinda interesting. The stuff in the column is oficial errata, but it's so disorganized, it's sort of a crapshoot if a GM is actually going to use it or not.
 

log in or register to remove this ad

On another note, the errata is especially cool because it makes force strike actually useful. First, it adds (for an increased vitality cost) the ability to actually shove someone with force strike (the classic "force push" power). Also, it makes force push not give a darkside point, making it more in line with Jedi's using it all over the place.

But yeah, some sort of general "force strengthening/nullification" area of effect thing might be nice. It would probably equate to lowering or raising the result of other force power uses. For example, DC 10 raises or lowers other uses of the force originating from force users in that area by 5, DC 15 = +/-7, DC 20= +/-10, so forth and so on. Vitality cost perhaps to determine the length of time the effect remains active. 4vp for 10 rounds, 16vp for an hour, 64vp for a day, with perhaps an option to spend force points to make the effect permanant for a small area. Give it a 10 round casting time to limit it from being abused in combat (wouldn't be of much use against force users anyway, as they would be getting just as much more powerful as you were. more so if they managed to force push you out of the area). Whaddaya think?
 

Some more about Xual.

Xual Qert - Jedi

The storie of his past he dont talk much about, sometimes he understands that his meet with the force was in selfdefense and sure moraly nobody could blame him. He sometimes asked himself if the dark side had a grip on him, he had a inner fear to deal with.

His life was now dedicated to the academy, altrough the corridors he was not reconized by anyone, for a Jedi to be he was quite anonym. Just some few students ever asked him to tutor them, and less got to be his padawan. Four students he had. A female Bith named Tisiliun, a male Cerean named Roo-Tol, a male Besalisk named Rutsken and Noovitk a female Rodian the most eager after learning and the youngest of the padawans.

Gm: [sblock]coming back to the students[/sblock]

Tisiliun had appeared at the academy not to long ago, maybe a 4 months, for some strange reason she was admitted at age five, way past the usual. She had come to Xual one moth ago when he was crossing the lobby from the silence room to the library. She asked if she could learn from him. He agreed if she could sit at the front stairs of the academy for more then two weeks without drinking water more then twice a day. Starting straight away. Tisiliun wound herself a spot behind one of the many statues that was on the way up the stairs sat down and did her time sitting on the hard rock.
On her 15th day Xual came to her and reached her food and drink telling her that she was now allowed to attend his lessons.

Xual Was one of the assigned teacher of meditation. He tried to pass trough that meditation had a opposite of frenzy and that frenzy could be used in a good way. but to learn to frenzy you had to know to meditate you where allways as good in frenzy as you where at meditation.

One of the last days of the month three years into his training as a padawan Xual had understood the sacrifice he had to do to gain the concentration and focus hes master had tried to teach him.
It was not that he didn't like to talk, he jut felt it right to not waste energy in talking and trying to communicate verbally what he thought. He ta vow of silence that day, and by need learned how to telepathy to communicate with his master and friends. Many time you would sense what Xual meant and sometime he planted the actual words accompanied with a hint of his feelings.
 

Jillian Cairne - Human, Jedi Guardian 4 - Jillian is Tyren's padawan learner. She is 16 years old, has long blonde hair and blue eyes, she is tall and athletically built. She is very bright and, she is also a fierce fighter. In addition to her normal duties, Tyren is training her his secret style of lightsaber fighting. This extra training takes place at night and outside of the normal training grounds, so she is fairly good at sneaking in and out of places. Because of her late training she tends to be less alert in the mornings compared to her peers. She knows that the art she is learning is secert and does not speak of her additional training. Tyren knows that she may be caught one day, so he has instructed her that if it ever happens to tell them that she was going to see Tyren and not give them a resaon why; she is to then allow Tyren to explain. Jillian is advancing very well in her training and is actually on the verge of creating her own lightsaber.

Tai and Rai Arnon - Human, Jedi Guardians 1 - Tai and Rai are identical twin brothers. They have short brown hair, dark eyes, and dark complecions. They are 9 years old and have started their training as Guardians. They are very alike in intrests, and enjoy eating, relaxing, exercising, and training to fight. Though they are polite, and have good demeanors, they can be pretty roudy, and don't care for studying at all; in fact, they have been caught skipping some of their classes to go strech out under a tree.

Kyra Vernt - Kel Dor - Kaira is a pretty average 6 year old. She has yet to show any special affinity for the force, but she was found at a young age and has been training at the academy for two years now. When outside her circle of friends she is quite shy.
 

After looking at a couple of the other characters I see that Tyren's strongest advantage that he can put out. Maybe his power should be something the D+D weapon master's Ki Damage: You can do full damage with a weapon once per day, but you must declare that you are using the power before rolling to hit (and maybe some vitality cost). In Tyren's case he would do 42 points of damage with a hit. I think that this would be more useful then waiting through rounds of combat (Even though that was a good idea too). Would this be okay for Tyren's power?
 


Hmm.... Good point. Maybe it's something about our (the players) male fantasies. Now if any of you are female... it could either be really freaky... or just an odd motherly attitude. Either way, roleplay is a way for us to express our fantasies. Let's just be a little subtle eh? (Yes I'm Canadian. We say eh and we damn well like it! We do not say 'talk a'boot' it. And we do not live in igloos)
 

(On the other hand, there is no gravity in in canadia, as everyone knows, and people must hang onto the trees. I read it on the internet, so it must be true.)
 

Well, with the deadline fast approaching here is Nor and crew

[sblock="Revised Nor Darak"]
Basics:

Name: Nor Darak
Race: Human
Class: Scoundrel 2, Jedi Gaurdian 5, Jedi Weapon Master 3
System: ?
Sex: Male
Age: 27
Height: 1.75 meters (5'9")
Weight: 73 kilos (165 lbs)
Eyes: Blue
Hair: Brown
Rep: +3
FP: 11 (+10 from levels, +2 constructed own lightsaber, +1 from Force Sensitive)

Appearance: Nor is a relatively short, thin human with dark wavy hair and a ready grin framed by his mustasche and goatee.
Most people almost instantly want to smile at him when you engage him in conversation. He dresses in nice quality black clothing
and carries his lightsaber (gold colored blade) at his side.


Combat:

VP: 70 / 70
WP: 14
Defense: 21 (+10 base, +9 defense bonus, +2 dex)
23 vs 'blasters' with defelect and can redirect at -3
Init: +2

BAB: +9/+4 Fort: +9 (+6 base, +3 Con)
MAB: +11/+6 Ref: +12 (+9 base, +2 Dex)
RAB: +11/+6 Will: +7 (+5 base, +2 Wis)

Lightsaber +11/+11/+6 or +13/+8 for 4d8-1, crit: 19-20/x2

favorite maneuver: Disarm at (+AB, +4 Improved Disarm, +4 Large Weapon), follow w/ Force Mastery free action of Move Object (2 vp) to get weapon = Lol!


Stats:

Str: 8 (-1) 0 pts
Int: 14 (+2) 6 pts
Wis: 15 (+2) 6 pts
Dex: 14 (+2) 6 pts
Con: 15 (+2) 6 pts
Cha: 14 (+2) 6 pts


Skills:

Basic Skills

Computer Usage +10 = 8 Ranks + 2 Int
Craft: Lightsaber +5 = 3 Ranks + 2 Int
Diplomacy +10 = 8 Ranks + 2 Cha
Entertain: Comedy +5 = 3 Ranks + 2 Cha
Gambling +5 = 3 Ranks + 2 Cha
Hide +17 = 5 Ranks + 2 Dex + 10 Suit
Move Silently +13 = 1 Ranks + 2 Dex + 10 Suit
Search +2 = 0 Ranks + 2 Int
Sense Motive +5 = 3 Ranks + 2 Wis
Spot +2 = 0 Ranks + 2 Wis
Tumble +8 = 6 Ranks + 2 Dex

Langauges:

Read/Write/Speak: Basic, Sith, Binary

Force Skills

Affect Mind +15 = 13 Ranks + 2 Cha
Battle Mind +12 = 9 Ranks + 3 Con
Move Object +15 = 13 Ranks + 2 Int
Heal Other +10 = 8 Ranks + 2 Cha
Heal Self +5 = 1 Ranks + 2 Wis +2 Attuned

Ship Skills

Astrogate +10 = 8 Ranks + 2 Int
Pilot +15 = 13 Ranks + 2 Dex
Repair +5 = 3 Ranks + 2 Int


Special Abilities:

Deflect: Defence +2
Deflect: Attack -3
Increase Light Saber Damage +2d8
Illict Goods
Lucky: 1/day
Weapon Mastery: Rapid Strike


Feats:

Force

Alter
Attuned
Control
Force Mastery
Force Sensitive
Sense (1st Level Jedi Guardian)

Combat

Exotic Weapon Proficiency - Lightsaber
Exotic Weapon Proficiency - Great Lightsaber
Expertise
Improved Disarm
Weapon Finese
Weapon Focus: Light Saber
Weapon Group: Blaster Pistols
Weapon Group: Simple Weapons

Other

Starship Operation - Star Fighter, in this case "War Pig"


Equipment & Wealth

Dual Phase Lightsaber

Aratech R82 Jump Boots
4 spare fuel packs

Aliexie/Kronbing Stealth Suit
Modified: +1 less dex penalty
Personalized: looks like clothing

Naboo Technologies Secure-A3 Comlink
50km, encryptable DC 35

Culcanis MicroInstruments Tagger

Vidgraph Peer Macrobinoculers
Dark vision, low ligth vision, spot -1/8 meters
moutable on hood for stealth suit

Credits: 300
[/sblock]

[sblock="4 Students"]
Derryl Vandenboom II. Noble 1/Jedi Guardian 4. A 14 year old male Adarian student of the force. Derryl is the spoiled scion of a famous family.
He actually tries pretty hard to learn the ways of a Jedi - or he would be out regardless of his family's connections. . .
But, his attitudes end up getting in the way and alienating others as often as not. Like a cat, he seems to likes Nor a lot for some reason, even though Nor is not exactly partial to him.
None the less, Derryl is on Nor's short list for padawan, figuring him a good candidate for a fixer' upper as it where.

Threesa Reed. Jedi Councilor 3. A shy 13 year old female human force user whose mastery of the force has been slower than that of her fellows.
This has produced some feelings of insecurity and lack of confidence inside herself. She is crushing fierce on Nor, but has it under control most of the time.
Nor has (obviously) not returned the feelings although he has gone along giving her extra piloting lessons when he can. She not only has an aptitude, but
he also hopes that it will break the insecurity bubble. Nor has an eye on her as one of two leading candidates for his Padawan learner, but only if she can get over that crush first.

Roos Feldmith. Jedi Councilor 5. A 15 year old human and a born pessimist. Roos is very, very bright, but has both a bit of a sarcastic mouth and philosophical bent.
Nor sees a lot of potential in Roos as well, as he does with all 'his' of students when you get right down to it. IF his attitude and motivation changed a bit he would be fine.
Then again, that is Nor talking, someone who is not exactly a traditional Jedi of any sort.

Vassa. Jedi Guardian 4. A strong 11 year old female Farghul force user and recent arrival. Vassa is someone who rarely thinks ahead about what she is doing, and sometimes makes situations worse because of it.
Nor hopes that some patients an common sense will work its way into her head, but beyond that she will probably make a fine Jedi some day assuming she does not go off and get herself (or someone else) killed before then.
Given all that, at this time he does not see himself taking her on as a Padawan learner as others need his attention more.

[/sblock]

[sblock="Nor's Ship: War Pig"]
Space Ship: Designed as per Starships of the Galaxy

Nor's Ship - War Pig

Description:

War Pig is a 60' long solid, but decrepit appearing star fighter that is almost big enough to be a transport. However, looks can be decieving, as War Pig is actually immaculatly kept and maintained with the outer appearance purposely kept in line with a lightly armed tramp inorder to reduce unwanted attention.

Visually, imagine a reversed twin tailed manataray with the two rigid "tails" sticking straight out parallel to the sides of the ray's main body. The Ion engines would be where the "mouth" would be and crew quarters are along either "tail" with a cockpit on the right "tail". Cargo is stored in the center "belly" area, ahead of the engines, and loaded from a ramp that descends from beneath the "belly" area.

The only visible armarment consists of a ion cannon turrets mounted on the outside leading edge of both tails and one on top near the engnes; all to give them near 360 dgreee fire arc. The remaining main gun is concealed and Nor has kept that a secret.

Crew accomidations include a rather spacious lounge/galley and cockpit along one "tail" along with two sets of facilites. THe other tail has two small double state rooms with facilites at either end and 8 medium sized "coffin" births between them.


Stat Block:

Class: Starfighter, Cost: 398,500, Size: Tiny (20m long), Initiative: +4 (+2 size, +2 crew), Crew: 1 (Nor), Passengers: 15, Cargo Capacity: 47 tons, Consumables: 2 weeks,
Hyperdrive: 2x, Backup Hyperdrive: 12x, Maximum Speed: Ramming (10), Maneuver: +20 (+2 size, +3 thrusters, -2 armor, +1 settings, +15 crew), Defense: 27 (+10 base, +5 armor, +2 size)
Shield Points: 120, Hull Points: 150, DR: 10
Weapon: TurboQuad Laser, Fire Arc: Turret, Attack Bonus: +15 (+2 size, +4 targeting, +9 Nor) , Damage: 6d10x5, Range Modifiers: P 0, S 0, M -2, L -4
Weapon: Ion Cannon, Fire Arc: Turret, Attack Bonus: +13 (+2 size, +2 targeting, +9 Nor) , Damage: Special, Range Modifiers: P 0, S 0, M -2, L -4

Star Ships of the Galaxy Build Info:

Type: Star Fighter
Size: Tiny 1 pt +2 size mod DR 10 Armor 15 (10 base, + 5 Armored)
Automation: Crew 1 10 pt
Life Support: 16 Total 4 pt
Stowage 47 Tons 5 pt
Consumbles: 2 weeks 4 pt
Hyperdrive: x2 7 pt
Backup Hyperdrive: 12x 1 pt
Ion Engines: Ramming 12 pt Maneuverability: Avg +2 (-2 armor, +3 maneuvering thrusters, +1 Inertial settings) Speed: Ramming 10 (9 engines, +1 MC Ion drives)
Shields: 120 10 pt
Super Structure: 150 5 pt
Weapons Suite: 32 9 pt

Options:

Maneuvering Thrusters 32,000 +3 piloting, 1 ton storage
Armor 100,000 -2 piloting, +5 Defense, DR 10
MC Ion Engines 20,000 +1 Speed
2/3 Q ship Treatment 6 pt 30,000 concelealed: cargo hold, 2 droid fighter bays, main gun
Inertial Dampers Set Low +1 Piloting, failed roll = d4 VP/WP damage to crew/passengers
Subspace Transciever 3,000

Weapons:

1x Turret 1x TurboQuadLaser 20,000 6d10x5, +4 targeting computer, modified: -5 autofire penalty, 20 firm points, concealed
3x Turret 1x Ion Cannon 11,250 -2 Ionize on up to medium sized targets, +2 targeting computer, modified: long range, 4 firm points each
2x Droid Starfighter bays 1 ton each storage each

Droids

1x Used Droid Star Fighter 5,000 Wayne, quirk: gets easily lost, mod: beam weapons have alt trigger set to 1d10x2 for training purposes
1x Used R2 Astromech Droid 2,250 Timone, quirk: thinks he is smarter than most living beings

Other:

1 Pot Bellied Pig Priceless "Captain" Pumba, Nor's pet, "runs" ship

Costs:

Point cost 74 pt 175,000
Options cost 223,500
Total: 398,500

[/sblock]
 
Last edited:

pallandrome said:
(On the other hand, there is no gravity in in canadia, as everyone knows, and people must hang onto the trees. I read it on the internet, so it must be true.)
Oh Gosh! I couldn't stop laughing after this one. Anyway, when is this thing gonna get on? Do we have a date? And if we do, could someone remind me as I don't like backchecking posts?
 

Remove ads

Top