Deeper Education

Alright, here's some students for you.
Also, on anohter note, Tersh is very interested in Siri Demona, hoping to teach her a bit of the fighting from her homeworld. He is somewhat angry that Sylara appears to be teaching her lightsaber techniques, and no martial arts for which her people are known. "That's not the Echani way!" He often says.

Magus Irimore: Male Codru-Ji, twelve years old.
Somewhat of a rebellious student, Magus finds himself utterly bored by History. Being stuck in Tersh's class, who takes History very seriously, is next to torture for him. Tersh hopes that Magus will sign up for his 'special' class, imagining how amazing a four-armed martial artist might be. To his intense frustration, however, Magus appears to be enthralled with Sylara's teaching, using four lightsabers quite skillfully. He does not like Tersh in the slightest.

Verena Tochiki: Female Human, 15 years old.
Considered by many to be the teacher's pet, Verena is Tersh's top History student. She is also one of his most promising martial arts students as well. She rarely uses her lightsaber, exemplifying Tersh's teachings. Some rather rude students have remarked on her closeness with Tersh, though there is no proof to back these accusations up, Tersh does little to hush them. It is assumed that when she reaches 16, Tersh will take her as his padawan. (Note: Tersh has not taken a padawan learner yet, as he is waiting for the right person.)

Zeth Thek: Male Rodian, 5 years old.
Zeth is a new student to the academy, having been here only two months. He was taken form a tribe of savage Rodians, where he was considered a divine emmisarry. His mother had capitilized this, proclaming herself Chieftess to better train the young shaman. A wandering Jedi had found the lad and taken him to the academy. It is rumored that he had to slay the child's very mother, who cared more aobut her own power than the child's safety. Zeth is a rather quiet lad, who mostly amuses himself by capturing little critters on the academy grounds. Tersh has no direct link with the child, though he has met him several times outside the academy, usually grasping some unlucky critter much to hardly.
 

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So, I have a question about Move Object.

How many objects at once can be moved? I couldn't find anything referencing such a feat, but it's obviously possible according to all the source material. I figured each additional object beyond the first would act like a multiplier to the weight of the heaviest object, starting with x4. Example, 4 50kg rocks would be...

50kg for the first rock
x4 for the second rock
=200kg
x8 for the third rock
=1,600kg
x16 for the fourth rock
=25,600kg

Of course, I have no idea how balanced or unbalanced this might be, I'm just spouting out Ideas. Also, about how difficult would using Move Object to fling an ignited Lightsaber at someone be? How about fighting with it? I've never actually PLAYED the star wars RPG, so I'm hoping someone here with a bit more experience could explain it to me...
 

pallandrome said:
So, I have a question about Move Object.

How many objects at once can be moved? I couldn't find anything referencing such a feat, but it's obviously possible according to all the source material. I figured each additional object beyond the first would act like a multiplier to the weight of the heaviest object, starting with x4. Example, 4 50kg rocks would be...

50kg for the first rock
x4 for the second rock
=200kg
x8 for the third rock
=1,600kg
x16 for the fourth rock
=25,600kg

Of course, I have no idea how balanced or unbalanced this might be, I'm just spouting out Ideas. Also, about how difficult would using Move Object to fling an ignited Lightsaber at someone be? How about fighting with it? I've never actually PLAYED the star wars RPG, so I'm hoping someone here with a bit more experience could explain it to me...


Whelp I am close to in the same boat. Not having played since the early days of WEG version - loooooong ago. But I digress.

I am looking at move object myself

Move object is a full round action if used to attack (fling) someone or grab something held, they get a save. You need something like split force feat (in hero's guide or jedi source book afiak) to get multiple guys for a lot of vp cost. Although, I suppose you could fling/drop one baddie into/onto another to get a two-fer-one.

To use a lightsaber via move object you need a feat called kinetic combat in uh... hero's guide I think. Its a full round action, and gives 1 attack/rnd at our level although it builds quickly after that.

You might want to try the force whirlwind feat with move object, it is at least an area attack using moved objects all ready to go, with a 50m range too.
 
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I already have force whirlwind. I'll HAVE to look at those other two. Especially since I pretty much can't fight for crap on my own. Of course, if worse comes to worse, I can always just drop a starfighter on the baddies, but I'd like something of a less...horrifically destructive option.

EDIT: Indeed, upon further investigation, I would like to trade in (at GMs Option of course) Dissipate Energy and Force Mind for Split Force and Kinetic Combat. My main combat weapon will still be a heavy blaster that's stuck on the "stun" setting. Or throwing a starfighter at them. Depends on how much they need a good squishing.

SECOND EDIT: I'll also be needing to switch force flight for that bardic knowledge esque feat you discribed. Unfortunately, I lack a players handbook. As for my teaching duties, perhaps I'd be a good professor of moving crap with your mind. Just a thought.
 
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Okay, Here is Nor so far. Still need to do his ship and update his estudiantes. . .

Question) Do the various Jedi Defelct abilites stack. So defense +1 stacks with another defense +1?

[sblock="char stuff"]

Basics:

Name: Nor Darak
Race: Human
Class: Scoundrel 2, Jedi Gaurdian 5, Jedi Weapon Master 3
System: ?
Sex: Male
Age: 27
Height: 1.75 meters (5'9")
Weight: 73 kilos (165 lbs)
Eyes: Blue
Hair: Brown
Rep: +3
FP: 11 (+10 from levels, +1 from Force Sensitive)

Appearance: Nor is a relatively short, thin human with dark wavy hair and a ready grin framed by his mustasche and goatee.
Most people almost instantly want to smile at him when you engage him in conversation. He dresses in nice quality black clothing
and carries his lightsaber (gold colored blade) at his side.


Combat:

VP: 81 / 81
WP: 16
Defense: 21 (+10 base, +9 defense bonus, +2 dex)
23 vs 'blasters' with defelect and can redirect at -3
Init: +2

BAB: +9/+4 Fort: +9 (+6 base, +3 Con)
MAB: +11/+6 Ref: +12 (+9 base, +2 Dex)
RAB: +11/+6 Will: +7 (+5 base, +2 Wis)

Lightsaber +11/+11/+6 or +13/+8 for 4d8-1, crit: 19-20/x2

favorite maneuver: Disarm at (+AB, +4 Improved Disarm, +4 Large Weapon), follow w/ Force Mastery free action of Move Object (2 vp) to get weapon = Lol!


Stats:

Str: 8 (-1) 0 pts
Int: 14 (+2) 6 pts
Wis: 15 (+2) 8 pts
Dex: 14 (+2) 6 pts
Con: 16 (+3) 6 pts
Cha: 12 (+1) 4 pts


Skills:

Basic Skills

Computer Usage +10 = 8 Ranks + 2 Int
Diplomacy +10 = 9 Ranks + 1 Cha
Entertain: Comedy +5 = 4 Ranks + 1 Cha
Gambling +5 = 4 Ranks + 1 Cha
Hide +17 = 5 Ranks + 2 Dex + 10 Suit
Move Silently +13 = 1 Ranks + 2 Dex + 10 Suit
Search +2 = 0 Ranks + 2 Int
Sense Motive +5 = 3 Ranks + 2 Wis
Spot +2 = 0 Ranks + 2 Wis
Tumble +8 = 6 Ranks + 2 Dex

Langauges:

Read/Write/Speak: Basic, Sith, Binary

Force Skills

Affect Mind +14 = 13 Ranks + 1 Cha
Battle Mind +12 = 9 Ranks + 3 Con
Move Object +14 = 12 Ranks + 2 Int
Heal Other +10 = 9 Ranks + 1 Cha
Heal Self +3 = 1 Ranks + 2 Wis

Ship Skills

Astrogate +10 = 8 Ranks + 2 Int
Pilot +15 = 13 Ranks + 2 Dex
Repair +5 = 3 Ranks + 2 Int


Special Abilities:

Deflect: Defence +2
Deflect: Attack -3
Increase Light Saber Damage +2d8
Illict Goods
Lucky: 1/day
Weapon Mastery: Rapid Strike


Feats:

Force

Alter
Control
Disipate Energy
Force Mastery
Force Sensitive
Sense (1st Level Jedi Guardian)

Combat

Exotic Weapon Proficiency - Lightsaber
Exotic Weapon Proficiency - Great Lightsaber
Expertise
Improved Disarm
Weapon Finese
Weapon Focus: Light Saber
Weapon Group: Blaster Pistols
Weapon Group: Simple Weapons

Other

Starship Operation - Space Transport


Equipment & Wealth

Dual Phase Lightsaber

Aratech R82 Jump Boots
4 spare fuel packs

Aliexie/Kronbing Stealth Suit
Modified: +1 less dex penalty
Personalized: looks like clothing

Naboo Technologies Secure-A3 Comlink
50km, encryptable DC 35

Culcanis MicroInstruments Tagger

Vidgraph Peer Macrobinoculers
Dark vision, low ligth vision, spot -1/8 meters
moutable on hood for stealth suit

Credits: 300

[/sblock]
 

Yes, defense bonuses stack. If they didn't, then prestige classes for Jedi would make no sense.
Move object is a skill, and the rules for such are in the skill description. Note: There has been some errata on this, and I am not referring to the revised errata, but the stuff based off of the third movie. You can find it on the Wizards website.
 

Im sorry but it seems im not capable of follow this rhythm. I was thinking on working more on this character in a couple of days, say thuesday-friday.
Please tell me if its ok i use a bit more time then the rest. RL sucks atm.
 

Bowing out

Since I'm still working on the character, and there are several excellent characters posted already, I'll bow out of this one. Thanks for the opportunity! :)
 

Space ship weapons

okay, I am toying around with my frist space ship design...

I see weapon damage listed with multiples after it, like 4d10x2 or 4d10x5

so what does the x? stand for?

A crit multiplier? Take base damage less DR and then multiply (ouchie!), other???
 

Those aren't crit multipliers. They're the total damage you do. Your roll 4D10 and multiply the result by 2. When you have ships with a thousand HP, you need lots of damage.
 

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