Paper_Bard
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Tersh Nebuar
Alrighty then. Here's his stats as they stand. You may alter as need be.
Hair: Silver-sheened white
Eyes: Blue
Skin: Light Pink
Height: 1.925 metres (Essentially 6'3)
Weight: 89 Kgs (196 lbs)
Homeworld: Unkown (Doesn't remember)
Gender: Male
Age: 28
Race: Human (Echani)
Tersh Nebuar: Male Human Jedi Guardian 4/Force Warrior 6; Init +3 (+3 Dex); Defense +23 / +24 when hasted (+6 class, +3 Dex,+2 Defensive Martial Arts); Spd 10 m; VP/WP 97/14; Atk+17/+12 melee (3d4+2d6+5/17-20, Unarmed) or Atk+18/+18/+13 melee (3d4+2d6+5/17-20, Unarmed) (Hasted) ; SQ Defensive roll (reduce wound to vitality damage), Deflect (attack -4), Deflect (defense +1), Increase unarmed damage +2d6, Uncanny dodge (Dex bonus to Defense); SV Fort +11, Ref +12 (+13 while dasted), Will +5; SZ M; FP 11; Rep 3; Str 16, Dex 16, Con 14, Int 12, Wis 10, Cha 10, Challenge Code E.
Skills: Balance +8, Climb +5, Jump +9, Knowledge (history) +14, Tumble +16.
Force Skills: Battlemind +15, Enhance Ability +15, Heal Self +13.
Equipment: MC+3 Combat Gloves (+3 to hit), Jedi Robe, History Holocron, Historical Documents, Datapad (For teaching assistance), Commlink, Blaster Pistol with two extra energy packs
Credits: 1600
Feats: Advanced Martial Arts, Alter, Cleave, Control, Defensive Martial Arts, Exotic Weapon Proficiency (Lightsaber), Force Sensitive, Improved Martial Arts, Martial Arts, Power Attack, Sense, Weapon Focus (Unarmed), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons)
Force Feats: Alter, Control, Sense, Burst of Speed (Knight Feat)
Alrighty then. Here's his stats as they stand. You may alter as need be.
Hair: Silver-sheened white
Eyes: Blue
Skin: Light Pink
Height: 1.925 metres (Essentially 6'3)
Weight: 89 Kgs (196 lbs)
Homeworld: Unkown (Doesn't remember)
Gender: Male
Age: 28
Race: Human (Echani)
Tersh Nebuar: Male Human Jedi Guardian 4/Force Warrior 6; Init +3 (+3 Dex); Defense +23 / +24 when hasted (+6 class, +3 Dex,+2 Defensive Martial Arts); Spd 10 m; VP/WP 97/14; Atk+17/+12 melee (3d4+2d6+5/17-20, Unarmed) or Atk+18/+18/+13 melee (3d4+2d6+5/17-20, Unarmed) (Hasted) ; SQ Defensive roll (reduce wound to vitality damage), Deflect (attack -4), Deflect (defense +1), Increase unarmed damage +2d6, Uncanny dodge (Dex bonus to Defense); SV Fort +11, Ref +12 (+13 while dasted), Will +5; SZ M; FP 11; Rep 3; Str 16, Dex 16, Con 14, Int 12, Wis 10, Cha 10, Challenge Code E.
Skills: Balance +8, Climb +5, Jump +9, Knowledge (history) +14, Tumble +16.
Force Skills: Battlemind +15, Enhance Ability +15, Heal Self +13.
Equipment: MC+3 Combat Gloves (+3 to hit), Jedi Robe, History Holocron, Historical Documents, Datapad (For teaching assistance), Commlink, Blaster Pistol with two extra energy packs
Credits: 1600
Feats: Advanced Martial Arts, Alter, Cleave, Control, Defensive Martial Arts, Exotic Weapon Proficiency (Lightsaber), Force Sensitive, Improved Martial Arts, Martial Arts, Power Attack, Sense, Weapon Focus (Unarmed), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons)
Force Feats: Alter, Control, Sense, Burst of Speed (Knight Feat)