Deeper Education


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I just wanted to make a few comments and attempt to answer a few questions that have popped up. If I've missed anything, please let me know.

Also, thanks are due to Paper_Bard and Fenris2 for helping to resolve rules questions. Thank you, guys.

pallandrome said:
Yeah, getting hit by turbo-lasers is pretty much instantly fatal to anyone.

In general, however, they don't figure into personal combat all that much. I've yet to see the character who's figured out how to shoulder mount one of those things.

Torillan said:
Since I'm still working on the character, and there are several excellent characters posted already, I'll bow out of this one. Thanks for the opportunity!

I understand. I may still use Jodan as a background NPC, if you don't mind (it never hurts to have a few more people filling out the Academy's ranks)

Drowned Hero said:
Im sorry but it seems im not capable of follow this rhythm. I was thinking on working more on this character in a couple of days, say thuesday-friday.
Please tell me if its ok i use a bit more time then the rest. RL sucks atm.

Take your time, man. I'd rather things be neat and well polished than rushed and messy. I'm going to extend my deadline for getting the game started--no need to rush anyone, and I'd rather see finished and fully detailed characters. At the moment, I'm thinking that next Monday (the 18th), will be when I'll try and get things started, although I'm willing to wait until everyone is ready.

Other notes for Drowned Hero:
[SBLOCK]
Drowned Hero said:
Inclusive i would like that you allow me that i migh be a languague in code. Not the developed sentence but a more short strike of idea that i plant in their heads, thats for the imediate emotion of what the character feels like in a emergency their would sence that i beleieve to be danger and maybe in what direction it comes from. I see lots of roleplay oportunities in that. The usal conversation, as in a trivial setting i can write as normal.
I think that should work just fine. Perhaps he's more of an abstract thinker, used to being inside his own head so much that he doesn't really think in terms of language anymore, but just in ideas, emotions, and concepts. I may want to have you write a couple of examples of what converstion with Xual would be like, just so I can get more of a sense for it.

Drowned Hero said:
Thanks I will note in character the +1 light side point when using rage.
Sorry for the confusion. I actually meant that instead of gaining a dark side point for using rage, he would lose a dark side point, not gain a light side point.

Drowned Hero said:
very intresting. I dont remember quiet how the dark points works. Please fill me in on this.
Whenever your character does something out of anger, or uses a power from the dark side of the force, they gain a dark side point. As they gain more and more dark side points, they have a chance of becoming corrupted, which can lower their physical stats. If you have the rulebook (revised edition), the rules for dark side points are on page 181. Also, note that although your rage special ability causes you to lose one dark side point, you can also potentially gain more dark side points if you commit evil acts while in rage (such as killing helpless students, torturing opponents, etc).
[/SBLOCK]
pallandrome said:
Indeed, upon further investigation, I would like to trade in (at GMs Option of course) Dissipate Energy and Force Mind for Split Force and Kinetic Combat. My main combat weapon will still be a heavy blaster that's stuck on the "stun" setting. Or throwing a starfighter at them. Depends on how much they need a good squishing.

These changes are fine. I don't plan on sending any rancors against you, so you probably won't need to do a whole lot of spaceship tossing. Then again, you never know...
 

It looks like Tolark, Tersh, Tyren, Sylara, and Nor are all finished, with the exception of the "special" force powers for a few of them (and, of course, any last-minute details that any of you might wish to provide).

And I've got students from Paper_Bard, allpowerfulbob, pallandrome, and Fenris2. I still need a list of students from Master Tyren (unless I missed it), and I believe Fenris2's students may still need names.

So the main thing we'll need to do now is hammer out the special force powers for these characters. I know that Sylara is happy with his defensive power, and Tersh has his Force Haste, but what about the rest of you? Would you prefer to go with my suggestions, or do you have further ideas?

Speaking of suggestions, I was looking at the Scoundrel's 'Lucky' ability, and thought a neat Force power for Nor might be the ability to spend vitality points to gain extra Luck uses. What do you think?

I'll be creating a Rogue's Gallery forum quite soon, and I'll post a link in here once it is made. I'm going to push back the start date for the game to Monday, December 18th, more to give myself more time to prepare than anything else (If Drowned Hero isn't ready by then, we can go ahead and start without him, adding Xual into the story later on as he becomes available).
 

nonamazing said:
Speaking of suggestions, I was looking at the Scoundrel's 'Lucky' ability, and thought a neat Force power for Nor might be the ability to spend vitality points to gain extra Luck uses. What do you think?

Seems reasonable to me. As long as its still 1 use/enounter it should not be too much of a pain for you.
 

Okay took more of a look at starship designing and had a few Qs/ observations...

Given we are Jedi and such, casual killing is out, so...

1) A Tractor beam seems cool, but does it prevent the targeted ship from firing? In the movies they don't fire when snared, but then again, that could also be chalked up to they would have gotten smeared if they did.

2) Ion cannon, should have at least a few. Besides the obvious use fo drivign soemone off w/o killing them, if I put in a droid figther bay and set the droid for minimal damage. Well, then it could be used for training students. Students could practice piloting agianst it, or with an ion cannon, shooting at it without blowing it up. And, the droid could be set to pot shot back just enough to let them know it was alive (DC 15 progrmamign to reduce blasts to minimal). Used droid figthers are cheap enough it that it would not effect ship price one way or another really.

3) We are pre republic, so what about laws on armaments? Anything outlawed, and thus need hidden?

---

Possible House Rule combat wise. Having looked at it a bit, the idea of taking DR off before the guns multiplier makes way way much more sense then the alternative. It hardly changes how capital weapons paste starfighters/transports - if they hit - but it really helps prevent a star destroyer from getting skunked by a few smaller ships. . . Pretty much as it should be imho.
 
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Milius Nir'ka

(ok, here is my character concept. Stats are to follow)

Professor Milius Nir'ka

Milius was born to a wealthy family of humans, predictably hailing from the higher levels of Coruscant. Although his father, Merchant Prince Aureleus Nir'ka, was an important business man and government official, he strived to make time for his only son by taking him on business trips and staying very close to him. Milius' mother was one of Aureleus' many lovers. Ultimately, Aureleus cared far more about his son and apparent heir than he did about any of his concubines. As such, he set his many attendants to take care of Milius' every need. Incidentally, Milius really did need around the clock care, as he was always getting intro trouble, though it was not entirely intentional.

From an early age, Milius demonstrated a tremendous curiosity. From the time that he tried to climb down a tree in Kashyyk, to the incident on Vor 5 in which he tried to interrupt the religious proceedings of the local people, Milius was never far from trouble. A number of his servants were chastised for the behavior, but eventually Milius was wrangled in line as the servants began to fear losing sight of him.

It wasn't long before the Jedi had began to communicate with Aureleus about training. It was already fortold that Milius would be especially gifted in more obscure knowledge regarding the force, and the Jedi did all that they could to have the child in their care. It had come down to a well crafted lie, in which Aureleus was told that the Jedi training would be more like a boarding school. Little did the merchant prince know that the tour of duty was an indefinite one. Eventually, Aureleus tried to get his son back, but a number of well placed words and revealed evidence soon brought Aureleus' business empire down on itself. He slowly recovered, but no longer did he have either the resources to track his son down, or the political clout to make demands of the Jedi Council.

Milius himself was largely unaware of his father's absence, though troubled dreams of his happy childhood haunt him to this day. So far, he knows very little of his heritage, and would be rather surprised to find such a thing out. Aureleus himself is still looking.

During his formative years at the academy, Milius did poorly in his combat training, and was often in trouble for neglecting his excercise. On an average day, he would hide away in the libraries during excercise time, and learned as much as he possibly could. It wasn't long before he was given over as a padawan to one of the Jedi Librarians, Rhea Ohwan, with whom he shared a great rapport.

It was as if Milius had finally found his niche in life. His hunger for knowledge was unending, and there he was, in one of the largest libraries in the galaxy. Before long, he had already mastered a number of mundane subjects, and was himself a living catalogue for a sizeable portion of the Academy Library. Although he had wanted to live in the library until the end of his days, his superiors, Rhea included, had worried about his relative seclusion. Getting close to his adulthood, he had shown no interest in taking a padawan, or even leaving the Jedi Academy.

Milius had trouble with the concept of traveling like most Jedi did, so a compromise was reached, and he was allowed to teach. He would be allowed to stay near the libraries, but he would also have to do a great deal of teaching, and interacting with others, which pleased his superiors. Although Milius chaffes at having to teach, he has found that he has a knack for it. Slowly, he is learning to get along with his students. Instead of the dry teaching methods he learned from his collection of books, he is starting to treat his pupils like people, and even caring for them. Not surprisingly, this change has increased the number of troubling dreams he has had.

A disturbing trend as of late has been Milius' curiosity about the Dark Side, and Sith Lore. Milius has gotten the idea in his head that to combat the enemy, he must learn as much about them as he can. Despite the marked lack of available information on Sith Lore, Milius has taken to purchasing any books he can on the black market, and probably has one of the largest indipendantly owned collections of Sith Lore books on Coruscant. However, much of it is simply silly conjecture, theory, and fiction, which has probably muddled Milius' perception of the Sith.

In spite of all of this, Milius has gleaned some interesting information. Though the misinformation has saved him from falling into the dark side, he is still at risk, especially as greater powers learn of his deep interest in Sith Lore. Milius is already playing with fire, and only his devotion to his students is keeping him from darkness.
 

Fenris2 said:
Possible House Rule combat wise. Having looked at it a bit, the idea of taking DR off before the guns multiplier makes way way much more sense then the alternative. It hardly changes how capital weapons paste starfighters/transports - if they hit - but it really helps prevent a star destroyer from getting skunked by a few smaller ships. . . Pretty much as it should be imho.


This is actually one of the reasons WHY they apply DR afterwards. It gives the little starfighters a reason to exist. Otherwise, there would be no need for large capitol ships to waste space with compliments of fighters, since they would be highly ineffective.
 

pallandrome said:
This is actually one of the reasons WHY they apply DR afterwards. It gives the little starfighters a reason to exist. Otherwise, there would be no need for large capitol ships to waste space with compliments of fighters, since they would be highly ineffective.

No, not really, at least based on my understadning of starwars space combat which could be flawed. Here are some numbers...

Imperial II star destroyer 145,000,000 credits
Defense: a mighty 12

250 shields
730 hull
30 DR

X-Wing T65XC4 200,000 credits
Defense: 22

50 shields
150 hull
5 DR


X-wing vs Destroyer: DR afterward
AB +14 10d10x2 (55-0) *2 = 110 - 30 = 80 dmg so 13 hits = buh bye star destroyer
AB +16 7d10x2 (38.5-0)*2 = 77 - 30 = 47 dmg so 21 hits = buh-bye star destroyer

X-Wing vs Destroyer: DR before multiplier
AB +14 10d10x2 (55-30) *2 = 50 - 0 = 50 dmg so 20 hits = buh-bye star destroyer
AB +16 7d10x2 (38.5-30)*2 = 17 - 0 = 17 dmg so 59 hits = buh-bye star destroyer


What do we see in the revison? What we should IMO.

Even the best shipboard starfighter lasers are not a good choice vs a goliath like the star destroyer. But missiles and torpedos continue to do well which they should, since that is their role.

This works because of the play the dice versus multipler gives us with the current weapon damage ratings...


That said the star destroyer is still a rotten choice by credits, manpower or any measure you care to name
other than damage dealt. Essentially capital ships appear to be giant eggshells covered in weapons. A hack fix would be say to give capital ships get 2x listed shield and hull, not perfect but should end up with battles a bit more balanced and restore the fear that the mention capital ship should bring...


Well besides that, and a few other fairly minor anti-abuse changes I can think of, it looks like a really good system that was just not playtested throughly for balance, at least to me.
 
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Ahh, I forgot about that. They released a bunch of errata for space combat. most importantly, they upped the DR on all the big ships.

Imperial Star Destroyer stat block: Change DR to 60, change Initiative to -8 (-8 size), change Maximum Speed in Space to Attack (6 squares/action), and change Point laser cannons attack bonus to +14 (+0 size, +2 crew, +8 fire control, +4 battery fire). Replace turbolaser range modifiers entry with "Maximum Range: Long." Replace ion cannons range modifiers entry with "Maximum Range: Medium." Replace point laser cannons range modifiers entry with "Maximum Range: Point Blank."

It changes the situation significantly, IMO. Essentially, double the DR for every ship in the book.
 
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pallandrome said:
Ahh, I forgot about that. They released a bunch of errata for space combat. most importantly, they upped the DR on all the big ships.



It changes the situation significantly, IMO. Essentially, double the DR for every ship in the book.

hmm, better, but not as good as the when to apply dr HR as that solves capital ship on capitol ship issues as well, they will kill each other reeeal fast otherwise...

Where can one find these updates btw? wizards did not seem to have any errata for starships of the galaxy?
 

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