Deepwood Sniper (Archetype)

Awesome flavour!

I concur that it needs something that increases the stealth component of the class...

It is a BIT overpowered, in my opinion (the crit multiplier and crit range, specifically), but not enought that it really bothers me.
 

log in or register to remove this ad

I wouldnt call it OP. as if this guy is in a smaller combat zone or gets in melee he will be at a serious disadvantage. But yeah something to increase his stealth after shot is needed.
 


Hmmm. Stealthy shot- Starting at 3rd lvl and every 3 lvls taken in deep sniper after. The sniper reduces the penalty the stealth after sniping by 5. At 15th and 20th lvl he gains an additional +5 to stealth check after sniping. Hmm. Maybe it should be 4th? So he would no longer have a penalty at 16th.
 

But what would it replace? I already have something replacing the Endurance feature, and I've been trying not to replace any of the Favored Enemy/Terrain features.
 

But what would it replace? I already have something replacing the Endurance feature, and I've been trying not to replace any of the Favored Enemy/Terrain features.
Why not replace Favored Terrain? That would be a similar sort of training to that required to gain the Stealth bonus, I'd think. Admittedly, I'm not a trained military sniper myself, so I don't actually know what's required- but it seems to me that the ability to successfully hide oneself after a shot would be at least partly dependent upon what sort of terrain one is in, and therefore could be the way a Deepwood Sniper uses his/her Favored Terrain training.
 


Here's the latest set of changes & revisions to the archetype. It includes a stealth related feature Sniper's Perch.

Deepwood Sniper (Ranger Archetype) - Version 4
Original Appearance:
Prestige Class in Masters of the Wild (WotC #88164)
Conversion by: Valkyn Highwind

Magic Weapon (Sp): At 1st level, the character can produce an effect identical to that of a magic weapon spell cast by a cleric of her deepwood sniper level. At 8th level, this effect becomes greater magic weapon. This ability is usable once per day on projectile weapons only. This feature replaces Track and Swift Tracker.

Hawkeye (Ex): A deepwood sniper, starting at 1st level, gains a +1 bonus on Perception checks, and the range increment for any ranged projectile weapon she uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 1st. This ability replaces Wild Empathy.

Accuracy: At 3rd level, the deepwood sniper gains Weapon Focus with a ranged projectile weapon of their choice as a bonus feat. This feature replaces Endurance.

Sniper’s Perch (Ex): Starting at 3rd level, and every five levels thereafter, the deepwood sniper can reduce the penalty for maintaining their hidden location by -4 (ie. 3rd is -16, 8th is -12, etc.). This feature replaces 1st Favored Terrain.

Take Aim (Ex): A 7th-level deepwood sniper can gain a +2 bonus on her attack and damage rolls against a stationary target by aiming carefully. Taking aim is a full round action, and if the target moves more than 5 feet during that period, the bonus is lost. No additional benefit exists for spending more than 1 round aiming. This bonus increases to +4 at 11th level. This bonus applies only to the first shot made or until the end of her next turn. This feature replaces Woodland Stride.

Keen Arrows (Ex): At 9th level, all projectiles the deepwood sniper fires behave as if they were keen weapons in addition to any other properties they might possess. Thus, a normal arrow fired by a deepwood sniper has a threat range of 19 - 20 instead of 20, and the critical multiplier increase by +1. At 16th level, the critical threat range increases to 17 - 20. This effect does not stack with any other keen effect. This feature replaces Evasion and Improved Evasion.
 



Remove ads

Top