Deepwood sniper conversion?

Along with the cover stuff you would have to add verbage for things like the Keen Arrows so that it doesnt stack with the improved critical... etc. The critical modifiers that increase the multiple might need to be re-worked. Wotc seem to have changed the way that works in 3.5 with more recent prc's... they dont seem to do it anymore.

It wouldn't be a hard conversion but it still needs modification.


I personally feel it is a bit overpowered (I have played it twice)
 

log in or register to remove this ad

Wrathamon said:
I personally feel it is a bit overpowered (I have played it twice)

Hehehe...my attitude is as long as you and your buddies have fun (that is the overpoweredness does not tread on downright brokenness that ruins others' fun) it's okay to play a slightly above average class/PrC. :]
 

Wrathamon said:
I personally feel it is a bit overpowered (I have played it twice)

Not in my experience from the several times I have run it.

The crit range is only bumped by 1 point, which you could duplicate with either imp crit or keen. We are also only talking about going from 20 to 19-20, not 16-20 like on a 3.0 Imp crit, keen Scimitar.

Obviously the crit multiplier is more significant, but is still something that is only likely to actually come into play once or twice in a combat. Further more, the second multiplier increase isn't achieved until the character is a minimum of 11th level.

Range increase and poison use are nice, but neither is exactly game breaking assuming at least reasonable restrictions on poision availablity. The range increase being of arguably pretty marginal usefulness given how few encounters take place at a range greater than even the first range increment for a standard Comp Long Bow.

Take aim is again, nice but usable only in a limited number of circumstances given the no movement (PC and target) restriction. The +4 to hit hardly being an overwhelming advantage. Also like true strike, it is most likely to be used in an attempt to counterbalance range penalties. Rather than actually increasing a char's attack bonus.

The re-roll ability is also nice, but nothing other classes don't have. Mostly though it's just going to limit the amount of times you fumble.

The True Strike ability is arguably one of the most powerful class abilities, but it is only 1/day, still takes a standard action to cast just the spell (no attack that round) and you don't get it until you are hitting a minimum of 15th lvl at which point casters are getting stuff like Limited Wish, Force Cage, Finger of Death, Resurection, Holy Word and Harm.

My basic attitude is given what the caster classes are going to be tossing around by the time you are hitting the upper DWS sniper levels, what the hell are you worrying about?
 
Last edited:

Rackhir said:
We are also only talking about going from 20 to 19-20, not 16-20 like on a 3.0 Imp crit, keen Scimitar.

Hmmm...according to my memory a v3.0 Imp Crit, Keen scimitar has a crit range of 12-20: normally 18-20 with keen it's 15-20 and finally with imp crit feat it's 12-20.
 

Remove ads

Top