Abraxas
Explorer
Of course some of that has changed since the addition of all the new no SR damage causing conjuration spells and energy substitution type feats.Graf said:Most "analysis" of magic vs. archery tend to ignore the prevalence of SR, resistance spells and immunities (especially at high levels). In principal a wizard is going to be doing 10d6 to everything at 300 feet.
The DWS abilities don't, but other abilities that synergize with the DWS abilities do (Many shot is one). My character often had to move and shoot, so it was used a lot.I wasn't aware of any abilities in the Deepwoods Sniper PrC that had a range limit of 30 feet.
I saw my character go from high to low pretty fast several times because the two biggest benefits of the PrC (increased crit multiplier and increased crit threat) were often negated by the opponents we faced - constructs, undead, elementals, and some wierd critter in a Goodman mod that we never figured out.
Anyway - I generally agree with you. If the player is going to have the character hunker down and just snipe - it will be a pain. If plays it in close and personal - it evens out prettty quickly.