Dr. Strangemonkey
First Post
There's more out there.
[*]The Far Realm is a chaotic realm and the source of aberrations.
[*]Abominations are living weapons created during the war between the gods and primordials.
Entropi said:I too am using the Nentir Vale as my campaign setting.
I like to use random encounter charts by region for wilderness travel, so to that end I am making encounter tables for every region in the Vale. I took the liberty of naming the plains and terrain regions that did not have names yet, to facilitate the project. So far, I'm about halfway through the Monster Manual. Will post here if there is interest.
Still more. I'm hoping folks will post details as they find them.Is this list comprehensive or there's still more?
RHoD is a 3.5 adventure, but takes place in the 4e default setting in the Elsir Vale region. It's a good adventure and definitely worth the effort to convert.What is red hand of doom, is it also layed out in the 4th edition realm?
I think you are reading "Aberration" and "Abomination" as the same word.Particle_Man said:Is there a contradiction here?
Particle_Man said:My bad. Thanks!
So the Primordials don't live in the Elemental Chaos any more, and are killed or banished to the Astral Sea? And the Gods also live in the Astral Sea?
Zaister said:It's the point that it's unknown territory for the CHARACTERS and NPCs. There is no reason not to have maps for the DM.