PapersAndPaychecks
First Post
No, the solution isn't to make a puzzle that it's easy for messageboard posters to solve during their lunchbreak. I think that the secret of using puzzles is correct placement.
You put them on the entrances to side-areas which are treasure-rich. For example, deep in a dungeon, you might have a puzzle which leads into an area which is stuffed full of cash and contains two or three fairly useful magic trinkets that's guarded only by two dozen zombies and a fairly lame trap. The characters don't need to solve the puzzle in order to continue - but if they do solve the puzzle, they're rewarded for doing so.
You put them on the entrances to side-areas which are treasure-rich. For example, deep in a dungeon, you might have a puzzle which leads into an area which is stuffed full of cash and contains two or three fairly useful magic trinkets that's guarded only by two dozen zombies and a fairly lame trap. The characters don't need to solve the puzzle in order to continue - but if they do solve the puzzle, they're rewarded for doing so.