arscott said:
I can see where you're coming from, but most riddles and puzzles (or at least most good ones) aren't set up by the BBEG at all.
You shouldn't need to solve some wonky astrolgy puzzle to get into the BBEG's sanctum sanctorum. But if you're just proving your worth to the spirit guardians in order to retrieve the sacred sword, does it matter whether the challenge is a contrived puzzle or a contrived duel? And is their any harm in entering a riddle contest with the sphinx or dragon rather than getting ripped in half or burnt to a crisp?
And riddles can work fairly well for the front door, even if they aren't a good idea for guarding the jewel safe. The only real point of the Moria door riddle, after all, what to make sure that the entrant could read and speak elvish.
Ultimately, these are all security problems. There is some resource which must only be given to someone who satisfies certain requirements. Puzzle-solving doesn't prove any useful requirement that can't be proven in a much easier and more reliable way.
If I'm to prove to the spirit guardians that I am good and wise enough to wield the sacred sword, it doesn't matter whether the challenge is a contrived puzzle or a contrived duel.
It doesn't make sense either way, because neither challenge demonstrates goodness or wisdom. I could be Hannibal Lecter for what the spirit guardians know. If these spirit guardians want to only give the sword to someone who has a 135 IQ, now that could work, but really, what kind of spirit guardians are these?
Now, if I'm playing a campaign high on metaphors or an explicitly fairy-tale style campaign, I could live with that, but those kind of games have little appeal on me. I like a balance between narration and verosimilitude, which includes at least major plot points to make sense.
As for the Moria door - that's a prime example of why puzzles don't make sense.
Why would anyone make a door which only opens if you know a specific language? And why only at night, anyway? I mean, it's not like an orc couldn't capture someone who speaks elvish and torture him until he opens the door.