I think Li Sheron's apprehensions are definitely legitimate.
The mechanic has its ups and downs, I hope the meta-game doesn't become 'lets get advantage'. The prevalence of the machanic in the playtest could have more do to with its easy simplicity (its an easy mechanic to assign in a "feat light" playtest) as well they want to see get as much feedback as they can from it, so throw it around a lot and see where it buggers up the game.
Bounded accuracy definitely helps the mechanic, at least in relationship to +2/-2 modifiers. I hope they don't toss it around too much, but I can't see a way of them doing a good rogue class that doesn't use it pretty liberally. Fighters definitely shouldn't need it, Ranger should probably have some abilities associated with it. Paladin and Druid should probably live without it, at least as a pivotal mechanic of their class.
The mechanic has its ups and downs, I hope the meta-game doesn't become 'lets get advantage'. The prevalence of the machanic in the playtest could have more do to with its easy simplicity (its an easy mechanic to assign in a "feat light" playtest) as well they want to see get as much feedback as they can from it, so throw it around a lot and see where it buggers up the game.
Bounded accuracy definitely helps the mechanic, at least in relationship to +2/-2 modifiers. I hope they don't toss it around too much, but I can't see a way of them doing a good rogue class that doesn't use it pretty liberally. Fighters definitely shouldn't need it, Ranger should probably have some abilities associated with it. Paladin and Druid should probably live without it, at least as a pivotal mechanic of their class.