delericho
Legend
Getting a bit deeper into root causes, would you say that it was the failure itself that made things not fun, the relative time it took to resolve a combat that you substantially failed in, or both that was the main cause of a fun deficit?
I think it was a combination of three things:
- The consecutive failures. Missing one roll was a non-issue, missing two was amusing. But after that it became increasingly annoying, as round after round I simply could not hit a damn thing.
- The nature of the failures. Again, had it been a bunch of at-will powers that had failed, that would have been less of an issue. But because it was all my best abilities that missed, it meant that when I finally managed to score a hit, that sucked too.
- And, yes, the duration of the combat. IIRC, that encounter took about an hour, out of a five-hour session. So it was a pretty hefty investment of time for a total lack of fun.
But, oh well. It was only one encounter out of several, and one session out of many, so I'm not too upset.
