Deflect Arrows feat DC

Droid101 said:
It's just one arrow.

Well, first of all i suppose the monk would deflect the fighter BEST arrow. The fighter with 4 attacks/round cannot choose to shoot with its -15 attack first, he has to go from the best to the least.

Second, you don't deflect the first arrow shoot at you but you deflect the first arrow which has already HIT you. This is actually quite better, and can occasionally completely negate one-time attack bonuses such as from True Strike.

It would be nice if someone could setup a small statistic calculation of this, with a simulation program. To take a Monk with DA and another without it, shoot a thousands arrows from a fighter of different level (as the monk) and see how much the feat is really worth.
 

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disclaimer: i still prefer to use the Deflect Arrows feat as written. but i've been thinking about some of the other options presented:

i can understand the argument against the auto-deflect of v3.5 considering that the Arrows Deflection magical quality of armor and shields still requires a Reflex save against DC 20 (plus any enhancement bonus of the missile). in v3.0 the feat and the armor/shield magical quality both worked the same way. so why did the feat change in v3.5 while the magical quality remained the same? was it an oversight? if it was a deliberate design decision, then what's the reasoning behind this difference?

in my campaign, the armor/shield magical quality works just like the v3.5 feat as written because i prefer simplicity and consistency.

the thing i don't like about a static boost to AC against missiles (a +4 AC bonus was mentioned) is that it becomes less valuable over time, as it becomes a lesser percentage of a character's overall AC. that +4 seems more valuable when your AC is otherwise 16 than when your AC otherwise is 42. on the other hand, this bonus would figure into your AC against EVERY missile shot at the character. the feat currently negates one missile attack per round that would otherwise hit.

i had toyed with making the Deflect Arrows feat add your base Reflex save to your AC against missiles (Dex and dodge/deflection bonuses are already added to AC, so we wouldn't want to add them twice, just the base Reflex save). this way, the feat's utility scales as the character advances. the drawback is that it still requires you to compute and keep track of yet another AC score. and again, this AC bonus is effective against every missile shot at the character, not just once per round.

it's pretty apparent that the designers wanted the feat to be useful against only one missile hit per round, not to potentially make the character immune to all missile fire.

as a better fix, i like the Reflex save against a DC set by the attack roll because it makes it easier to deflect a poor shot and harder to deflect a well-placed arrow.
 

Azalnubizar said:
yes, the epic level fighter with the unholy mithral heavy crossbow +8 of flaming burst is unable to harm the second level monk.
That's basically what I meant...
Yeah, but that epic-level fighter is also unable to harm a 5th-level wizard casting wind wall.

I don't really see a problem with this, or even with the blanket immunity to ranged attacks granted by the hat-trick of Deflect Arrows/Exceptional/Infinite Deflection. What I might do is require a Reflex save at DC = 10 + attacker's caster level or (BAB + EAB + enhancement bonus) for every projectile beyond the first in a round, with the provision that unlike other cases, a 1 is not an automatic failure. Thus, a 30th-level monk (save +12 +5 epic +10 Dex +5 item +4 feat = +36) would have to roll against a DC of 45 against a 30th-level fighter firing a +10 arrow, or a DC of 40 against a 30th-level wizard casting polar ray, but could ignore lesser attacks.
 


Welll... i really dont understand what´s the problem with the question about "the monk can deflect an arrow fired by a 20 lvl bigger furrier fighter"

The 20lvl fighter has a better aim and rarely misses his attacks.... the 1lvl fighter misses frequently... but to the monk, an arrow flying in your direction is just an arrow.... it doesnt matter if it´s the best shoot of the world or if its a poor shoot that will hit you by luck. Both arrows probably even fly at similar speeds.

Did i missed something here?
 
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