GMMichael
Guide of Modos
Your mission (should you choose to accept it): design a module for weapon breakage or degrading. I want to run a game that regularly rewards PCs with cash, so I need reasons for them to regularly spend their cash. One of these: weapon damage. I don't know what weapon improving (ala Oblivion) should be a thing, but sharpening makes sense.
Some helpful tidbits:
Some helpful tidbits:
- Attack rolls are on a d20.
- Most weapons do one die of damage.
- Most armor types do one die of protection (damage reduction).
- Most characters have between 10-30 health.
- There's only one weapon skill (Armed). But PCs can specialize with a weapon by dedicating a perk to it, increasing damage.
- Magic weapons are available, but must either be found or sold under market conditions.