Snoweel
First Post
Just wondering how people feel about D&D deities and the 'favoured weapon' each is listed with.
Obviously the assumption carries to clerics, and their willingness to participate in combat.
Does it make sense that each cleric of even non-martial deities has heavy armour proficiency, as well as proficiency with all simple weapons?
Does the fact that the cleric is designed to be a capable melee combatant, rankle anyone else?
Priests throughout the fantasy genre are largely more magical than combat-inclined, and except within the context of being the only character with access to healing magic in a party of 4 different types of adventurers, the abilities of D&D clerics just don't make sense.
Considering that it's general consensus that clerics are more powerful than other classes (since they are likely going to use most of their magic on the other PC's), does anyone else feel there's a place for a sawn-off, NPC (or PC, for the verisimilitudinists) cleric class?
Say, with less hp's, reduced armour and weapon proficiencies and maybe a weak fortidude save?
In my opinion, this modification "feels" more like a fantasy priest-type than the PHB cleric, and it's only in the interests of making the "team medic" more than a support character that the PHB cleric is so combat ready.
What are your thoughts?
Obviously the assumption carries to clerics, and their willingness to participate in combat.
Does it make sense that each cleric of even non-martial deities has heavy armour proficiency, as well as proficiency with all simple weapons?
Does the fact that the cleric is designed to be a capable melee combatant, rankle anyone else?
Priests throughout the fantasy genre are largely more magical than combat-inclined, and except within the context of being the only character with access to healing magic in a party of 4 different types of adventurers, the abilities of D&D clerics just don't make sense.
Considering that it's general consensus that clerics are more powerful than other classes (since they are likely going to use most of their magic on the other PC's), does anyone else feel there's a place for a sawn-off, NPC (or PC, for the verisimilitudinists) cleric class?
Say, with less hp's, reduced armour and weapon proficiencies and maybe a weak fortidude save?
In my opinion, this modification "feels" more like a fantasy priest-type than the PHB cleric, and it's only in the interests of making the "team medic" more than a support character that the PHB cleric is so combat ready.
What are your thoughts?