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Deity Archetypes

BigFreekinGoblinoid said:
*snip*

If it's real world history you are interested in, Joseph Campbell studied and wrote volumes on the common themes between the mythology stories of different cultures separated by geography and time ( Many have flood myths etc... ). His work highlighted their similarities, showing each culture that had multiple gods tended to separate them into the same 9 or 10 basic areas such as your gods of death example. Gods with smaller portfolio's were really minor gods that were sometimes just different aspects of the same diety ( Love - romance, beauty, lust, family etc... )

This is a bit of what I'm talking about, the universal archetypes. It is what the Dragon article spoke of, but instead of a few I just wanted to expand it.
 

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Contrary to recent popular trends, I've stayed away from Atkins. My players seem to really enjoy the so-called Hollywood Grapefruit approach, though, because there's nothing more satisfying than a citrusy --

Huh?

Oh. I thought you were talking about DIETies. Nevermind.
 

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