Delay to move together or ready?

Just going back to earlier example but say that one character has an antimagic globe up; both characters cannot hustle through magical flames at speed 60'?

I'm right in thinking that they have to move 30' to remain together?
 

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They can stay within 30 feet, but travel 60 feet.

A moves 30 feet, then Readies an action to move 30 feet when B finishes his movement.
B moves 60 feet.
A's Readied action triggers, and he moves the other 30 feet.

The two are always within 30 feet of each other... but that doesn't help with the AMF thing, since it's a 10 foot radius :)

From memory, there's a note in the DMG that states that the DM may consider certain actions to occur simultaneously - I think it gives the example of a chase. But it's been a while since I read that passage - it might even have been in the 3E DMG.

-Hyp.
 

Oh yeah, outside of combat this is a bit of a non-issue, it is just within the combat round structure that the issue of simultaneous actions comes up.
 

Hypersmurf said:
They can stay within 30 feet, but travel 60 feet.

A moves 30 feet, then Readies an action to move 30 feet when B finishes his movement.
B moves 60 feet.
A's Readied action triggers, and he moves the other 30 feet.

The two are always within 30 feet of each other... but that doesn't help with the AMF thing, since it's a 10 foot radius :)

From memory, there's a note in the DMG that states that the DM may consider certain actions to occur simultaneously - I think it gives the example of a chase. But it's been a while since I read that passage - it might even have been in the 3E DMG.

-Hyp.

Wow, I would never have guessed you could do that. Or figured it out, I guess I mean. I thought that with ready being a standard action, and the readied move being a move action...well, that would be it- I didn't think you could move the first 30' in the example given (or the second one...one of them, anyway). I still don't understand it, although I believe it. I obviously need to hit the books on this.
 

William_2 said:
I still don't understand it, although I believe it.

The thing about the Ready action is that it effectively grants you an extra standard action... but it costs you a standard action to do it :)

So if I move 30 feet (move action), then Ready (standard action) an action to cast a spell if X happens, that's my allotment of actions for the round used up. But, if X does actually happen, I get an extra standard action to use to cast my spell.

So in the scenario above, I move 30 feet (move action), then Ready (standard action) to mvoe 30 feet if my friend moves 60 feet and stops. That's all my actions for the round. But if my friend does move 60 feet and stop, I get an extra standard action to use to move 30 feet.

-Hyp.
 

My suggestion would be this:

When a PC says he wants to stay within X feet of something, assume that if he's within that distance at the beginning and end of a round, that he stayed near for the entire round.

So - bob has the field on him, and joe wants to move with him. They start out next to each other.

init 20: Bob moves. Joe says "I'm going to stay in the anti-magic sphere". Joe has comitted himself to be near bob at the beginning of bob's next turn.
init 17: A monster throws a spell at joe. Joe has committed to staying in the sphere, so the spell stops.
init 15: Joe moves next to bob.
next round, init 20: Joe is next to bob.

Naturally joe is not allowed to change his mind.
 

Hypersmurf said:
The thing about the Ready action is that it effectively grants you an extra standard action... but it costs you a standard action to do it :)

So if I move 30 feet (move action), then Ready (standard action) an action to cast a spell if X happens, that's my allotment of actions for the round used up. But, if X does actually happen, I get an extra standard action to use to cast my spell.

So in the scenario above, I move 30 feet (move action), then Ready (standard action) to mvoe 30 feet if my friend moves 60 feet and stops. That's all my actions for the round. But if my friend does move 60 feet and stop, I get an extra standard action to use to move 30 feet.

-Hyp.

Sweet! Now I DO get it. Very cool. Thanks for the detail!

Edit: Kind of embarrassing not to know that. I may have to stop posting altogether.
 
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FreeTheSlaves said:
The actual example is of my ally and I delaying for the same initiative count to 5' step either side of our enemy and launch full attacks with flanking bonuses. By the RAW it appeared that one of us had to ready a 5' step and single attack rather than delaying for the full attack.

The issue with initiative is that there are a # of mechanics to ensure no simultaneous turns, which yeah, I think is a bit of a glitch.

(I was using another example to isolate any debate over the above tactic being over-powered or some such.)

You could use a readied action for something similar (ready to attack when ally moves opposite you), but of course you can't use a full attack with a readied action.
 


Legildur said:
Doesn't a mount move on the same initiative as its rider?

Good point, have one PC ride the other.

Unfortunately dismounting would be a move action and you still couldn't pull of a full attack.
 

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