fearsomepirate
Hero
I have players I have gamed with for years who still forget that Action Surge doesn't take a bonus action, that the rogue can't disengage and dual strike the same round, that Lay on Hands is an Action, not a bonus action, that a dual-wielding Bard can use his Bardic Inspiration to apply extra damage to a target the same round he makes 3 attacks, but can't use it to inspire an ally, etc. From my standpoint, that's a design failure, not a player failure.
While walking around my neighborhood just now, waiting for my dog to deliver unto me his morning gift, it struck me that the only reason for the bonus action/cantrip rule seems to be so the Sorcerer can't dual-cast Fireball for the low, low cost of two sorcery points. Rather than my hackish casting time of "instantaneous," nearly all bonus action spells could have a casting time of 1 Reaction, with conditions in the spell itself. More often than not, the condition could simply be, "When you take your Action on your turn, as a Reaction, you may..." The fact that this allows the wizard to Misty Step and Fireball the same turn is fine.
The dual-fireball problem could simply be folded into the Quicken Spell description.
While walking around my neighborhood just now, waiting for my dog to deliver unto me his morning gift, it struck me that the only reason for the bonus action/cantrip rule seems to be so the Sorcerer can't dual-cast Fireball for the low, low cost of two sorcery points. Rather than my hackish casting time of "instantaneous," nearly all bonus action spells could have a casting time of 1 Reaction, with conditions in the spell itself. More often than not, the condition could simply be, "When you take your Action on your turn, as a Reaction, you may..." The fact that this allows the wizard to Misty Step and Fireball the same turn is fine.
The dual-fireball problem could simply be folded into the Quicken Spell description.
- Quickened Spell. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to gain a second action. If you cast a spell with this second action, that spell must be a cantrip.