A fairly useful character sheet.
Deluxe Eberron Character Sheets
Designed by Christopher Perkins
Published by Wizards of the Coast
www.wizards.com/eberron
ISBN: 0-7869-3849-8
$14.95
The Eberron character sheets took me by surprise. I was expecting something like the Eberron screen, utility but nothing special beyond that.
The first thing I enjoyed, is that the sheets come in a protective folder that’s actually got a little weight to it. The folder includes the base tables of save and attack bonuses, as well as experience and level-dependent benefits. Good stuff.
In terms of content, look at the back of the pack, it notes the following.
A four-page introductory character sheet designed for new players. Strangely enough, this isn’t the first thing you see when opening up the book. Rather, it’s in the center of the book and isn’t a useable character sheet per say, but rather a list of instructions. Looking at the instruction, I can see why some might find Dungeons and Dragons a daunting task as the four pages here break down the character sheet. On the first page alone are over twenty items to take note of, followed by six more, then ten more, then six more. That’s a lot of details. Still, it’s nice to have something to explain how it all works.
Four-page character sheets suitable for various classes. We get two of these and while suitable for everyday use, nothing special to me. All materials arrange out with some huge spaces for action points and hit points, but little tiny spaces for special defenses. Great is given lots of room with item, location, and weight numbers, and magic item breakdown by location is good. Strangely enough, they cram everything in so we get areas for dragonmarks, psionics, magic (artificer too), domains, specialty schools, and even animal companion type information (familiar or even psicrystal.) A breakdown of the skill lists, incuding common knowledge skills, and a few plank areas for profession, perform, knowledge, and craft, as well as a list of skill synergies, along with a small section for racial traits/class features, is provided. Like I said, useful but nothing special. Where are the unique sheets for each race? How about at least sheets with the racial traits of the races unique to Eberron? Things that prevent me from having to write are good! As another note, outside of the Morningstar character sheet from Goodman Games, I haven’t seen too many character sheets that give you multiple lines for class and level as that one line they provide, while long, may not be long or clear enough.
Four-page character development sheets. These sheets include all the little things like physical description, room for sketch, a lit of traits that you can select, some areas to customize your character via notable quotes, goals, or personal history, as well as spaces for allies, relatives, how your character feels about certain power groups, and even a wasted page for ‘career’ path where you chart out your potential advancement into a PrC or something along those lines. Useful but probably a little too much. Once again, specifics to the setting, like say a few pictures of some of the races of the setting, would’ve been good. Still, it’s nice to see how they’ve expanded the listing to include traits and provide numerous power groups for the character to think on and how they interact with the character.
Four page adventure log sheets. Useful if you can get the players to actually fill them in. They include things like challenges overcome, items found, information gained, notes, and three pages of map grids. Heck, I can see GMs using these like they would Ronin Arts campaign planners.
Spell lists for all spellcasting classes in the Player’s Handbook, Complete Adventurer, Complete Arcane and Complete Divine, plus spell lists for the assassin and blackguard PrC. Now this is good. The spell lists are broken down by level and include little extras. For example, for clerics, they have two open slots for domain spells. They also have abbreviated notes on what book some spells come from because they include the various Complete Books, Races of Eberron, and the Eberron Campaign setting. That’s something no one else can do due to none of that information being open. On the other hand, it looks like they flubbed with some. My copy has no listing of bard spells known, just blank lines. Wizards? Nope. Lots of blank lines and lots of writing. Favored soul or shugenja? Nope. Ironically enough, others like the warlock have their invocations known listed and the artificer has his infusions listed. It’s a fair section that could’ve been great if every class had it’s full list. Heck, I remember some old character sheets that not only had the spell lists, but also had abbreviated format of what the spell did. Now that was service.
The sheets are noted as being easy to copy, but since these aren’t individual sheets, you’ll either have to find a copier that’ll accept a double length page, or cut the sheets in half.
One thing that they don’t mention on the back, which is very useful, is summon monster statistics. Broken down by level, we get statistics for some of the common monsters. For example, under summon monster III, I can finally get a use for those cursed celestial dire badger’s. While CR is not included, everything else is. The layout is in the old layout, not the new DMG II format.
With the lists of spells for most classes, like the ranger, druid, cleric, assassin, and blackguard, as well as the game statistics and the handy folder, which I can use for anything, the package has some potential. The various grids for adventuring maps are standard and the character sheets themselves are suitable for play. Not a deluxe or high end product compared to some highly illustrated and abbreviated sheets I’ve seen, nor one that has pregenerated data on them like others I’ve seen, but a good start and better suited for newer players thanks to the character sheet instructions.
If you’re like me and comfortable with good old pen and paper or the standard sheet from the Player’s Handbook, this probably isn’t for you. If you like having some toys though, the book might be right up your alley.