Faolyn
(she/her)
Poor Icheb.ABSOLUTELY.
And Icheb.
I need to finish my rewatch of Picard.
Poor Icheb.ABSOLUTELY.
And Icheb.
Never discount the horrid depths of a Thermian Argument.All these answers are way worse than her actually wearing it.
This seems to me to be kind of silly. Why do we have an emotional stake in peoples that are imaginary? To the extent that we invent fantastical creatures to inhabit fantastical worlds, why do we need to police our tropes or replicate our historical baggage in microcosm?
Sure, there’s nothing wrong with fantasy races with little to no resemblance to humans. Dragonborn are a good example of this. But a lot of the staple fantasy races - elves, dwarves, halflings, gnomes, etc. do look very human, and are therefore likely to have ethnically-coded features, even if the artist doesn’t consciously design them that way. You can avoid the most obvious features like skin tone easily enough, but there are other things, like facial proportions for example, that can unintentionally suggest an ethnicity. And in a world where whiteness is treated as the default, artists often end up unconsciously coding characters white if they aren’t consciously trying to code them nonwhite.Sure. Though I think saying "non-humans do not have human ethnic features" is fine. But this means they don't have European/white features then either.
I ran a fun campaign where I combined 19th century American ideas about women as the defenders of home & hearth with Aristophones' Lysistrata. It was an all dwarf campaign and they were strict traditionalist with coverture, the legal doctrine whereupon a woman's rights and obligations are subsumed by their husband, in effect and the ability of "proper" women to participate in public life was severely limited. Brewing was about the only occupation that both men and women could participate in as equals. The dwarfs did take the idea of women being defenders of home & hearth both seriously and quite literally, as they were trained to fight and were the undisputed mistresses of siege warfare. This is important later.However, I do have an issue with every depiction of anything negative in a campaign being justified because of the type of creature, the culture or other aspects of in game universe as "a Thermian argument". In other words, sexist chainmail bikinis are IMHO stupid. But a campaign world that says "in this region women are treated poorly, it's a very patriarchal society", while not something I would do in my campaign is legitimate. Saying that a non-human creature does not think like a human, even if intelligent, is justifiable.
An in-fiction justification for something isn’t necessarily a Thermian Argument. Fiction should have some semblance of internal logic, and it’s good to have in-fiction reasons things are the way they are. It’s just that Wattsonian explanations don’t make good counter-arguments to Doylist critiques. That doesn’t mean there aren’t good, Doylist counter-arguments to be made. You may have a very good reason for why you chose to make a particular region in your setting highly patriarchal, and if so, great. Trying to defend the decision based entirely on in-fiction logic is not very compelling though.I'm probably not as sensitive to it as I could be, but I also think we have made progress. It wasn't that long ago that someone threw a hissy fit at a game day because there was a mention of a lesbian couple. His reaction was that "it was supposed to be a family friendly game". In addition, some of the art is starting to show diversity, even if it isn't enough.
However, I do have an issue with every depiction of anything negative in a campaign being justified because of the type of creature, the culture or other aspects of in game universe as "a Thermian argument". In other words, sexist chainmail bikinis are IMHO stupid. But a campaign world that says "in this region women are treated poorly, it's a very patriarchal society", while not something I would do in my campaign is legitimate. Saying that a non-human creature does not think like a human, even if intelligent, is justifiable.
So I think it's two separate things. Some things can be justified by the setting. Having little differentiation in skin color, hair, facial features or chainmail bikinis is not on that list. Some of the things people would put on the Thermian list, I would not.
Hey, thank you. I'm mortified that this is functionally a thread of me "telling people in the minority that their desire for representation doesn't matter".I don't mean this as an insult to anyone.
But there's something truly odd in people of the majority (in this case, white) telling people in the minority that their desire for representation doesn't matter, and that we shouldn't be asking for it whatsoever.
[...]
So, really, what I'm getting at is this.
Minorities need representation. It normalizes them, broadens worldview, and inspires them to see heroes that look like them, even if the race is different.
Racists use indifference to representation as a weapon. If you haven't seen this, its probably because you're not the target of it. Its real, and you need to believe us when we tell you that its real.
So... what about the whole topic gets you excited enough about it to create a thread? I'm just not really understanding what the point is here. Since demi-humans/humanoids/etc are all fantastical things that we have imagined, what is the point of putting artificial constraints on them?So @Kobold Avenger started an interesting thread about diversity in D&D--in fantasy worlds broadly, really--and the degree to which 'races' that are not humans ought to be more representative of IRL humankind than they tend to be. I wanted to reply to that thread with a long and pedantic post, but at about 5 pages in it meandered into a long comic tangent about Dwarven luchadors (you do you, folks) so I am starting a new thread instead. A brief recap of that OP (if it's not still on the front page):
There are some pretty obvious practical ways to handle diversity--inviting players to be co-creators of the setting and the peoples that live in it, imagining settings that are diverse to begin with, or, in an established setting, having generally modern sensibilities about ethnic difference--but the elephant in the room whenever this topic comes up is that elves, dwarves, and what have you are imaginary. Their differences are constructed from nothing but pop culture, and they can be recreated as symbols for anything a prospective DM, author, or screenwriter wants.
Any argument about what they are/should be in any particular setting is, ultimately, a Thermian Argument or an ethics/politics argument. It's either:
This seems to me to be kind of silly. Why do we have an emotional stake in peoples that are imaginary? To the extent that we invent fantastical creatures to inhabit fantastical worlds, why do we need to police our tropes or replicate our historical baggage in microcosm? Either elves, symbolically, are just people (who arbitrarily live 1000 years), and there's no particularly compelling reason that they shouldn't look like anything that people look like. Or--alternately--elves are not symbolic of people, in which case they look like a specific thing that is purposively orthogonal to people and has no relevance to contemporary concerns.
- The tradition of description of elves in D&D (or other property) is that they are XYZ; elves need to have XYZ characteristic or they aren't really elves.
- Elves should inclusively represent diverse groups--thereby promoting equality/fairness--and should, therefore, be unbound by prior XYZ conventions.
Consider, for example, how little it matters what color the fur of a Tabaxi is. Tabaxi are about as anthropomorphic as it gets, but our diversity concerns are basically irrelevant to them. Consider also dragonborn, yuan-ti, hobgoblins, loxodons, and so on.
So, my thinking is that, unless elves, dwarves, halflings, and gnomes are different enough from humans that we don't care about their race-politics, they are symbolically just lumpy humans. And lumpy humans don't need a different color scheme. Moreover, we should be honest with ourselves that lumpy humans don't really add much to D&D/fantasy fiction beyond just... humans.
...FYI, my elves have four arms and camouflage patterned skin--they are a back-to-nature luddite sect of space aliens that used crystal tech to engineer themselves for arboreal fitness.
Saying that a non-human creature does not think like a human, even if intelligent, is justifiable.
An in-fiction justification for something isn’t necessarily a Thermian Argument. Fiction should have some semblance of internal logic, and it’s good to have in-fiction reasons things are the way they are. It’s just that Wattsonian explanations don’t make good counter-arguments to Doylist critiques. That doesn’t mean there aren’t good, Doylist counter-arguments to be made. You may have a very good reason for why you chose to make a particular region in your setting highly patriarchal, and if so, great. Trying to defend the decision based entirely on in-fiction logic is not very compelling though.