DragonLancer
Hero
Nifft said:IMC, they are the "Evil Gods" -- they grant spells and everything.
Not in my games.

Never really liked the idea of demons, even unique ones, granted spells and making clerics.
Nifft said:IMC, they are the "Evil Gods" -- they grant spells and everything.
Richards said:..... I had them "wake up" in the Abyss with no memories of their former lives, having been told that Orcus wiped their memories after a failed attempt to usurp him. ..... He kindly offered them a chance to redeem themselves in his eyes by performing a series of missions for him, ..... Fortunately, after about three successful missions they regained their normal memories, managed to get themselves resurrected on the Prime Material Plane, and have spent most of their time trying to undo the things they did when they were "dead" and thinking themselves demons.
I like the quasi deity idea.Darth Krzysztof said:Mind you, I still like the idea of archfiend cults, so now they're quasi-deities whom offer 1 domain each (choose law, evil, or chaos as your 2nd). And some archfiends of my own have taken the places of the fallen. The "seven deadly sin" domains in the last Dragon magazine were perfect for filling in the gaps.
JoeGKushner said:I've been using the Ebon Maw, a demon lord from Dragon magazine, for almost a year in my campaign.
It started off with the players hearing about some kidnappings and other activities. I've slowly upped the demon influence until the players, all about 8th-10th level, finally fought one of the Ebon Maw's personal beasties and had to pull out all stops in order to beat it.
Demon Lords are great in that they have many of the same resoruces as a deity, but don't have all the baggage of being actual deities in their personal power levels.