Demonic Lore

BTW, here's one i've been wondering about. are there any magic items, spells, artifacts, or other weird magic stuff in general that applies specifically to demons or the abyss in general? :)

somebody mentioned the "demon amulets" from 1E before...
 

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Demon amulets were what demon lords kept their spirits in - they were essentially the demonic equivalent of lich phylacteries. Orcus' amulet appears in Dead Gods (it doesn't have any power to hurt him anymore), and the recent Zuggtmoy article mentioned that Zuggtmoy keeps Iuz's amulet in her realm.

Juiblex's amulet is a small glass jar that once contained catfish bait, according to Castle Greyhawk. He keeps it under a rotten log in his master bedroom.
 


Ripzerai said:
Does anyone have any of Mayfair's old demon-themed supplements for their RoleAids line? They ought to be fair game, considering Mayfair is owned by Hasbro now (and I believe Mayfair gave the rights to the RoleAids to TSR after a 1990s lawsuit anyway).

I do, though they're not at hand. IIRC, the demons were based in part on the Seven Deady Sins, which, IIRC, Erik used partly in his Green Ronin demon books, so I'm not sure he'd want to revisit that ground again?
 


Just as a note, from PSMC2, the following creatures are not demons and not necessarily unique to the Abyss, but the Climate/Terrain line suggests that they are often found there:
Bloodthorn (same as plant originally found in 1E MM2), Darkweaver, Vorr

These three creatures can now be found in the Fiend Folio.
 

Looking through some old notes...

May not be demon-specific, but I found some magic items and spells I had listed out perhaps a decade ago. It's hardly inclusive, perhaps only covering products from the first year or two of Planescape, but here it is:

Spells:
* Campaign Setting:
Surelock, 4th level priest spell
Warp Sense, 2nd
* Planes of Law:
Spirit Wrack, 6th
Cacofiend, 7th
True Name, 7th
and something about Archon priest spells...
Gate Ward, 2nd
Gate Seal, 3rd
Cubehopper, 6th

Magic Items:
Lightbringer (minor)
Planar Mancatcher
Scourge of Lightning
Scythe/Sickle of Light
Scythe/Sickle of Pain
Scythe/Sickle of Paralyzation
Planar Wards
Shifter's Manacles
* In the Cage:
Chronosphere of Lagos, p39
Helm of the Dabus, p41
Lantern Staff, p16
* Player's Primer to the Outlands:
Mimir
* Planes of Law:
Chains of Light (Arcadia p7)
Vambraces of Evil's Warding
* Deva Spark (the Items of Accord):
Chalice of Peace
Waters of Serenity
Gem of Harmony
 

I notice - to carry on with a long-dead conversation - that the 1st edition Monster Manual I said that imps and quasits were made from larvae, too. It does seem odd that these tiny messengers of lawful or chaotic evil would be made exclusively from neutral evil souls, and I think that was probably the reason larvae were made to exist in the Abyss and Hells as well.
 

probably. *shrugs* :) who knows. i'm sure Erik has made up his mind by now how he's going to write that one up...
 

Abyssal heraldry

From the Planes of Chaos Monstrous Supplement (found by GV Dammerung):

"Each armanite troupe carries an individual troupe banner and the banner of their current master or mistress, such as Graz'zt's diagonal black-and-white slash or Pazrael's golden talon on dark red."
 

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