BOZ said:cool, non-gaming reference works can really be helpful.![]()
Erik Mona said:but when it comes to Dungeons & Dragons, give me the Great Wheel or give me nothing.
Erik Mona said:What strikes me most of all, especially upon reviewing Grover's list of Abyssal layers, is how so many of us seem to have obsessive-compulsive lists of the same things.
Personally, this sort of lore is 100% intertwined with my love of the D&D game as a whole, and is why I am unsatisfied with the modern FR and Eberron approach to the planes. I respect those approaches as unique creations, but when it comes to Dungeons & Dragons, give me the Great Wheel or give me nothing.
Reverting to suggestion mode:Erik Mona said:What strikes me most of all, especially upon reviewing Grover's list of Abyssal layers, is how so many of us seem to have obsessive-compulsive lists of the same things.
Alzrius said:As a compulsive list-maker (see my Gods List), I notice this too. It's interesting how a certain grouping of us gamers feel so inclined to codify various aspects of the game.
Shemeska said:For a single page on the site, you're a disturbing percentage of Planewalker's traffic you know, just because of the frightening utility of that list of yours.
I've got a copy of it sitting on my desktop here, right next to a few pdfs. It's damn handy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.