Dervish issues
Hello all!
First off, the biggest problem with the build above is that you can't dance while under the effects of a rage or frenzy (I just read that, sorry).
Now I'm currently playing a dervish and some of this debate has confused me. The way we have played it, it seems that a dervish can start a dance, run in and start slashing away then (so long as he still has movement of course) move away.
Is this format correct?
As for whether or not they are overpowered, I can't really think so simply because every spellcasting class has received MASSIVE power jumps in relation to the spells that are being released by WoTC. A slew of ranged touch spells that allow you to hit a creature's ALWAYS pathetic touch AC and do massive damage they can neither avoid nor do anything about, so what if I can make a full attack after a movement... whooopity dooo!
Persoanlly I liked the 2nd edition rule of "move half your movement and get all of your attacks or move all your movement and get one attack".
Heck, we had an epic game where I was a non-spellcaster and the DM said "Thats dumb, why did you do that?". Worst part is that he was right, I was the weakest in the party because I couldn't defeat the myriad of defensive spells and I couldn't avoid the myriad of new offensive spells.
My DM (different than above) put it very well when he said "The Dervish is the melee version of an archer". By this he meant of course that the archer can almost always take a full attack, where as a melee guy has to run up to the BBEG and then face the wrath of his full attack.
BTW - the Acrobatic strike feat from PHB II is awesome for a Dervish! Grants a +4 to your next strike when you avoid provoking an attack of opportunity by tumbling, which is all a Dervish does.