Only if you assume levels of Dervish are taken at the soonest available opportunity.Darklone said:There's one problem: A TWF Dervish has already spent more feats than he gets.
Darklone said:There's one problem: A TWF Dervish has already spent more feats than he gets.
Martial Weapons
One-Handed Melee Weapons
Scimitar
Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
15 gp 1d4 1d6 18–20/x2 — 4 lb. Slashing
POWER ATTACK [GENERAL]
Prerequisite: Str 13.
Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)
A fighter may select Power Attack as one of his fighter bonus feats.
Light, One-Handed, and Two-Handed Melee Weapons: This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon’s size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon.
Light: A light weapon is easier to use in one’s off hand than a one-handed weapon is, and it can be used while grappling. A light weapon is used in one hand. Add the wielder’s Strength bonus (if any) to damage rolls for melee attacks with a light weapon if it’s used in the primary hand, or one-half the wielder’s Strength bonus if it’s used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder’s primary hand only.
An unarmed strike is always considered a light weapon.
One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder’s Strength bonus to damage rolls for melee attacks with a one-handed weapon if it’s used in the primary hand, or 1/2 his or her Strength bonus if it’s used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character’s Strength bonus to damage rolls.
Slashing Blades: A dervish treats the scimitar as a light weapon (rather than a 1 handed weapon) for all purposes including fighting with two weapons.
Typos.The Souljourner said:One of the rules we've added to the PHB is that no one is forced to use an ability their character has, unless there is a realistic reason why the character must use that ability.
If he can wield scimitars as light weapons, fine, but that doesn't mean he has to.
Darklone said:Dervish class with all it's bonuses to hit and full attacks while moving would be too strong if you allow to use Power Attack with TWF as well.
Nothing keeps you from using a falchion though
Feats for a dervish: He needs 4 prerequ feats, Weapon Focus+WS would be nice for scims, Improved Critical sounds like a must have, TWF, ITWF, GTWF, TWD would be nice as well... Elusive Target to beat all those Power Attacking barbarians... Did I forget something?
Last time I checked, 8 fighter levels (uuuh, GWF) were not enough to cover all these feats.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.