Whizbang Dustyboots said:I'm now toying with the idea of creating a campaign setting loosely based on early 19th century North America, with the nations of the Old World having a loose continental foothold, while brave settlers and explorers penetrate a continent that has its own rich life that will inevitably be at odds with the newcomers. In deference to D&D, neither the native peoples nor the newcomers are all humans -- there are tribes of elves and goblin wolfriders in the New World, along with dwarven proto-industrial cities and gnomish explorers cutting a swath through the southern forests looking for legendary sites.
You are really, really going to want to pick up Northern Crown: New World Adventure (or something like that) when it's published later this year by Atlas Games. It's by our own Dougmander, it's a lot like you describe, and it absolutely kicks ass.die_kluge said:An alternative America, set in the early 1900s, with an in-tact monarchy (think King George Washington), the existence of magic (albeit somewhat rare, and mostly misunderstood) and the lack of an industrial revolution.
Sold.Khayman said:Sounds weird, but it has psionic worms, trenchcoat wearing baddies, and lots of guns.