John Dallman
Hero
Hold Person battle on snowfield.
In the Avalon campaign, the Monday night party have been assisting the Greensward resistance movement ("The Free"). Last week, they sneaked through Greensward from Petersport to a site where the Free had been collecting runaway peasants, and escorted them most of the way back. The deep snow makes travelling harder, but means few people are out and about to spot a party of about sixty people. The PCs have magic that helps a lot with travel in winter.The form of government in Greensward is . . . repressive. The nobility are in charge of absolutely everything, and have a lot of control over their magicians and priests. Their peasants are bound to the land, and taxed heavily.
Petersport killed off its nobility after everyone was transformed into undead, and now has a council-based government. It has no interest in being re-integrated into Greensward and is sheltering runaway peasants.
Yesterday, as we were crossing the last patrol line before Petersport, we got spotted by a party of 10 light cavalry. They had a piece of Greensward magic, a banner that prevents use of arcane magic within about 50 feet (the higher nobility of Greensward have better versions, with radius of up to about 500 feet). There was a little hand-to-hand combat fighting but most of the cavalry were taken down by bow fire targeting their horses, and Hold Person spells targeting the riders. This caused an unusual aspect of Avalon to be highlighted. You don't get saving throws against spells cast by priests serving the same god as you personally worship.
Most Greenswardians worship Mammon, and so does the party's main cleric. He was fortunate to manage to take out the priest with the cavalry before he got targeted. The two priests differ quite a bit on how to practice their shared religion, and there were shouts of "Heretic!" as the fight started. That priest will be coming with us into Petersport, who will have questions for him.
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