Voadam
Legend
sniffles said:It's the character's skill roll, not the player's.![]()
Some skills intrude upon the domain of the player's (and DM's) roleplaying.
sniffles said:It's the character's skill roll, not the player's.![]()
AIM-54 said:Sure, we're not all great orators; that's why there's a mechanic to represent those interactions where the players skills fall short of the characters. Rolling first just seems to lend itself to: "I bluff him, I get a 26. Okay, Sense Motive was 27, he doesn't believe you"...
Hypersmurf said:That's not 'Roll First', that's 'Roll Instead'.
Under the Roll First model, you roll your 26... and then you give your best attempt at portraying a Bluff result of 26 with your oration. Now, it may be that as a player, your 'best attempt' comes out more like a 9. But that's okay - you're trying!
Conversely, as people have noted, if you're a sparkling, witty, fluid speaker as a player, but you roll a total of 6, then giving a sparkling, witty, fluid Bluff doesn't make you a good roleplayer - it means that you suck at portraying a 6! A Bluff roll of 6 should be a bit awkward, a bit lame, and not particularly believable... so when you deliver that bluff in character, that's what you're aiming for.
'Roll Instead' is boring. 'Roll First' is, in my opinion, more of a challenge than 'Talk then Roll', and more fun for it.
-Hyp.
AIM-54 said:As in, I don't think I've ever seen a well-done 'roll before'.
Depends on if youre playing a roleplaying game or a board game. Charisma type spells should always get enhancements from good roleplaying in a role playing game. Else games go like thisPatryn of Elvenshae said:Disagree heavily. Otherwise, why spend the skill points in the first place?
Why?DonTadow said:Depends on if youre playing a roleplaying game or a board game. Charisma type spells should always get enhancements from good roleplaying in a role playing game.