Mark Hope
Hero
These are definitely adventures that play far better than they read. Remember, we are talking about some pretty old 1e adventures here - the standards for what constituted a great adventure were very different to the current norm. Every "i" did not need to be dotted, nor every "t" crossed (nor every "hp" rolled). If it is fun, go with it and wing your away around the speed bumps - 1e style at its purest. Calling the design staff "slack", "incompetent", "stupid" or whatever is going a bit far, imho. The relatively minor issues you raise are by far overshadowed by the finer elements of the adventure (such as the concept and design of the pyramid, the oasis factions, cults and lairs, the sea of glass, the demiplanes linked to Martek's tomb, the degraded societies in Martek's garden etc etc). I'd advise actually playing them through with a decent DM and seeing if you share the same opinions then
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