Design a Room Challenge - T'Nusis Deep Space Mining Facility

#13 Maintenance Locker

A small maintenance locker on the south side of the hall has a dark red sticky substance leaking out from under the door and covering the majority of the hallway adjacent. It appears to already be dry, but it retains a sheen reminiscent of a liquid. The substance is slightly smeared near the door handle but its origin is unclear.

This substance is a sludge as it lies within the hallway now.

E.P.O.CH.-
The result of a mixing of cleaning solution for daily maintenance and a mid-grade acid, the new compound has combined with the material used to paint the inside of the locker and a blaster bolt. This chain reaction brought about ElectroPlasmium Organic CHlorate Acid (E.P.O.CH.), a new compound that is a low grade acid, practically inert to metals such asthose composing the locker and the hallway. However, with practically any other materials, it is a fast acting acid that uses the organic and mineral materials it contacts, in conjunction with any energy source (including ambient heat, energy weapons, even body heat) to continue the reaction chain, increasing it own volume. This is a minor spill on this facility, but on a ship constructed of PL6 ceramics or biofabric, it is a doomsday weapon. Any PC that touches the substance with a non-metallic object sees it start to smoke and dissolve that object at an alarming rate. It will drop more E.P.O.CH. and continue to dissolve even straight up. Unless this substance is scraped off, frozen or hit with near direct blaster fire and/or plasmium torch, it will spread (4 rounds) rapidly to digest any suitable material, including living beings adjacent, adding to its volume.

(Need liquid form stat bock here)
(Need sludge form stat bock here)

If the sludge begins digestion, it liquefies again as the digestion spreads through the spill. This is rather unsettling to behold.

Within the locker (5’ wide, 10’ long) is about 3.5’ of liquid E.P.O.CH. and the only thing retaining it inside is the door. If somehow the PCs can look inside without it immediately spilling out (perhaps with a Plasmium Cutting Torch, see above) they will notice the liquid inside at that depth and the remains of the old ‘Eccliptique acid’ and ‘Septinium cleaning solution’ only by the inscriptive markings. The other contents of this locker, including the paint on the containers and the poor soul who tried to hide here, are now integrated into the sludge inside. Now slowly leaking from under the door, this stuff takes a week or more to drive. The low reaction rate with the metal has only allowed a flowrate that is roughly equivalent to the dry rate. This won’t always be the case, but for the purposes of this adventure, it’s at equilibrium.


The door is apparently unlocked. Upon opening, more of the substance spills across the hallway.

In one round, it spreads to cover the hallway for 25 feet in both directions. In the second round, it will spread along the southern half of the hallway for additional 5 feet in both directions.

Containing this substance and selling it on the black market would be a financial windfall of Wealth +2 per sale. However, the reputation of one conducting such commerce could draw unwanted attention and force a change of career.
 
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Eternal Knot Games said:
Placed on the last remaining crossroads section



The lift shaft is square at a 3x3 scale, ladder is the left of the shaft entrance.

For clarity, are you referring to Room #4, Crossroads, or the area described by yoippari?
The crossroads has sealed doors and the tile in the north, which leads to the admin area, has a red light indicating no atmosphere on the other side. Here is Room #4's description.

Not trying to nitpick. The last room I described, which got eaten by ENWorld's crash was for those leading off Room #4. :eek:
 

Wycen said:
For clarity, are you referring to Room #4, Crossroads, or the area described by yoippari?
The crossroads has sealed doors and the tile in the north, which leads to the admin area, has a red light indicating no atmosphere on the other side. Here is Room #4's description.

Not trying to nitpick. The last room I described, which got eaten by ENWorld's crash was for those leading off Room #4. :eek:

Yeah, I did mean #4 Crossroads. Okay, just move my room to the first vacant door south of the toliets.

You know, I should read and not just look at the funky maps... :)
 

Eternal Knot Games said:
Placed on the last remaining crossroads section



The lift shaft is square at a 3x3 scale, ladder is the left of the shaft entrance.

Next installment


astr13a.jpg


And I have added the following:

Admin Block - Vacuum
Beyond the northern most door of the crossroads, lies the control room of the admin block.

A gaping hole in the ceiling reveals a breach into some un-pressurised caves, dim star light filtering down from the surface,

The flashing red light already warned you of the vacuum in here, but it didn’t prepare you for the sight of a practical example of explosive decompression. Whoever was working in here at the time the seal blew, didn’t have a chance and by the way bits of their now congealed blood and internal organs litter the consoles and floor, wouldn’t have felt a thing.

The computers and consoles in this room are all non-functional, and require a craft: electronics skill check at DC:30 to get working.

In the gruesome remains of the operators coverall can be found a pass key which will open the door to the east and a functional laser pistol with 9 charges remaining.


astr13b.jpg


Which combines with the previous rooms to make:


astr13.jpg


And a pdf version of Room 4 can be found at http://www.uk-gamerz.com/Atr_Rm13.pdf

Onwards brave souls, who knows what lies round the next bend.

Cid
 

Door to the east, check.

The fact that the hole in the admin area leads to caves and then space changes the orientation of the station. Rather than being something dropped from space, (which was my view), with the landing bay sitting on top of the asteroid/mass, it is now dug directly into the mass.

Actually the prefab station could have still been parking into a large crack or crater, makes sense otherwise they'd have to have been digging before hand.

Important to point these things out for future rooms. :)
 
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I would envision such a facility being a "portable" facility which is originally dropped onto a suitable asteroid. This facility would perform the initial mining, and as part of that process build a small independant base in the excavated space. Once this was complete the new facility would go online and the portable factory be repositioned onto a new asteroid for the process to start again.

But hey, its all scifi...
 

Another question that popped into my mind. In my post that was eaten by the crash, I described the admin area and director's office. However, when I reread the first post to make sure details matched up, nocanes used the word "commander" which connotes a military organization in my mind.

So is this facility a private company's holding or some sort of self sustaining supply depot for a war machine?

Ultimately, leaving that to the user is the best answer I think. :)
 


Still looks like this post'll die, but in a lame attempt to keep it alive here I go (with another bad description...).

Mining Station Lower Level, Entrance Corridor
After exiting the lift shaft there is a a 30 foot long, 2 foot wide straight corridor (running south)--the celling and walls are hewn out of the asteroid while the floor is covered by loose fitting metal grating that rattles when walked upon (DC 30 check to move silently along the corridor). The exposed strip lights are flickering making it hard to view the end of the corridor.

At the end of the corridor there is a half open blastdoor that was unable to fully close due to a mining drone was placed in between the two doors. The doors have black and yellow stripes on the ground in front of the door and in a band halfway up the blastdoor.
 


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