ukgpublishing
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Committed Hero said:Room #3 - Airlock/Decon Chamber
The large passageway off the bay is the main airlock into the rest of the facility. Along the north 15' wall are five hook/velcro arrangements for utility suits. Two are bare, two hold coveralls, and one holds a thin hazmat suit.
There are two recessed doors off the south wall. One is a storage closet for quarantined items awaiting clearance to be brought into the station. The other is a larger room with a combination sonic and chem shower, and radiation chamber for decontamination.
Quarantine Closet - empty unless the GM is devious.
Hazmat Suit - can be used in vacuum for short periods, but does not provide protection against extreme temperatures.
Decon Shower - a character with three or more levels of Field Medic (or ten ranks of Treat Injury) will know that these machines can be used in a pinch as medical equipment. Doing so requires a Repair Check (DC = Avg. level *2 plus 13) and success allows this room to be used as an Advanced Medkit, with a +3 equipment bonus to Treat Injury rolls.
OK the airlock is the double set of doors leading from the main hangar (difficult to portray an iris from topdown

I have added a maintenance pit to the main hangar and the new decon showers, etc.

Which combines with the previous rooms to make:

And a pdf version of Room 3 can be found at http://www.uk-gamerz.com/Atr_Rm3.pdf
whilst the revised Rm 1 pdf is at http://www.uk-gamerz.com/Atr_Rm1a.pdf
Keep those rooms coming

Cid