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Design and Development: Cosmology


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Mouseferatu said:
http://www.wizards.com/default.asp?x=dnd/drdd/20070926a

This is simply going to further inflame the ongoing conflict between those who want them to keep the Great Wheel and those who don't. ;)

Me? I like the sound of this. Feels much more mythic and properly spiritual to me.

I thinke the flames are caused by a basic misconception: that if it is in the books, it must be followed, and if those who don't follow are sort-of out of the mainstream and can be looked upon :D

But I don't think such is the nature of fluff... Even the MotP itself made it quite clear that the Great Wheel is an EXAMPLE, and tries to encourage gamers to make up whatever they want. But no, many gamers won't listen, and complain about the fluff being restrictive.

Of course, some fluff has conquences to the crunch, sometimes it's inevitable, like making all Devils LE and all Demons CE. It's fundamentally a fluff matter, but then it changes practical things like how spells work against a devil rather than a demon. But it can be changed, and it's not that difficult.

Personally I am very in favor of even more suggestions to "do it yourself" by the core books. That's how D&D started anyway, as a game where fantasy and imagination is not just in the story being told but also in how to play the game.
 

Li Shenron said:
I thinke the flames are caused by a basic misconception: that if it is in the books, it must be followed, and if those who don't follow are sort-of out of the mainstream and can be looked upon :D

But I don't think such is the nature of fluff... Even the MotP itself made it quite clear that the Great Wheel is an EXAMPLE, and tries to encourage gamers to make up whatever they want. But no, many gamers won't listen, and complain about the fluff being restrictive.

Of course, some fluff has conquences to the crunch, sometimes it's inevitable, like making all Devils LE and all Demons CE. It's fundamentally a fluff matter, but then it changes practical things like how spells work against a devil rather than a demon. But it can be changed, and it's not that difficult.
This is true when alignments remain as strong in a mechanical sense as they are currently (like with Subtypes and Detect Evil spells).
If alignment just gives you a few role-playing guideliens and no mechanical benefits or drawbacks, crunch is unaffected...
 

Mustrum_Ridcully said:
This is true when alignments remain as strong in a mechanical sense as they are currently (like with Subtypes and Detect Evil spells).
If alignment just gives you a few role-playing guideliens and no mechanical benefits or drawbacks, crunch is unaffected...

Exactly, and if what I hear is true, alignment will no longer have any mechanical affect on play (finally!).

As a DM detect evil is irritating and boring, and remember Alignment Languages…?
 

Love it, love it, love it. This is a more Moorcock style multiverse, a more Robert Jordan style approach to parallel realities, a messier, , more dangerous way of traversing reality. I love Planescape, but this arrangement has much more in common with fantasy literature and real-world legend. Great stuff.
 

I liked the Elemental Chaos so much that I took a stab at making a picture of it:

elemental_chaos.jpg
 

Very Cool!

Very Cool, Klaus! I really like it.
I am convinced that this is the happening place to be. :)
 


From what I've heard so far, the new cosmology seems really great. And I was convinced I'd stick to the great weel no matter what.

That's it, don't mind me. I'm just spreading positive thoughts at critical laylines with no insidious motive or ritual in mind. At all.
 

Into the Woods

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