Whizbang Dustyboots
Gnometown Hero
Your fingers say "wrong thread," but your eyes say "yes."Daztur said:wrong thread
Your fingers say "wrong thread," but your eyes say "yes."Daztur said:wrong thread
Buddy, if eyes are talking to you, lay off the alchemical substances.Whizbang Dustyboots said:Your fingers say "wrong thread," but your eyes say "yes."
Mouseferatu said:http://www.wizards.com/default.asp?x=dnd/drdd/20070926a
This is simply going to further inflame the ongoing conflict between those who want them to keep the Great Wheel and those who don't.
Me? I like the sound of this. Feels much more mythic and properly spiritual to me.
This is true when alignments remain as strong in a mechanical sense as they are currently (like with Subtypes and Detect Evil spells).Li Shenron said:I thinke the flames are caused by a basic misconception: that if it is in the books, it must be followed, and if those who don't follow are sort-of out of the mainstream and can be looked upon
But I don't think such is the nature of fluff... Even the MotP itself made it quite clear that the Great Wheel is an EXAMPLE, and tries to encourage gamers to make up whatever they want. But no, many gamers won't listen, and complain about the fluff being restrictive.
Of course, some fluff has conquences to the crunch, sometimes it's inevitable, like making all Devils LE and all Demons CE. It's fundamentally a fluff matter, but then it changes practical things like how spells work against a devil rather than a demon. But it can be changed, and it's not that difficult.
Mustrum_Ridcully said:This is true when alignments remain as strong in a mechanical sense as they are currently (like with Subtypes and Detect Evil spells).
If alignment just gives you a few role-playing guideliens and no mechanical benefits or drawbacks, crunch is unaffected...