Prodigal_Sun
First Post
I think we're all jumping to conclusions here, certainly the 4e Designers have stated that they have revamped the math behind the game.
We know (or think we know but let's assume we do) that progression BAB (and probably AC) will be 1/2 per level. +X magic items screw up the progression even a lowly +1 magic sword is like gaining 2 levels in BAB. This means that you should be able to reliably hit monsters two levels higher than you. I don't think they are that stupid when they have enough other options.
We know from this article and from gen con that +X weapons (I have heard nothing about armors an other items) are still in the game. What if they work differently than in 3.x? How? I don't know.
Some posters have suggested that the +X reflects the weapon effect (lightning, flaming, vicious). This is an option.
Another option is the SAGA option where developers have stated that +1 to hit was more valuable than +1 to damage. What if the +X to hit abilities where included in class features and powers (to reduce power creep) and a +5 sword only did +5 to damage useful, yes. Required to tackle appropriate challenges, NO! That rope of climbing suddenly begins to look as interesting.
Just my 2cp
We know (or think we know but let's assume we do) that progression BAB (and probably AC) will be 1/2 per level. +X magic items screw up the progression even a lowly +1 magic sword is like gaining 2 levels in BAB. This means that you should be able to reliably hit monsters two levels higher than you. I don't think they are that stupid when they have enough other options.
We know from this article and from gen con that +X weapons (I have heard nothing about armors an other items) are still in the game. What if they work differently than in 3.x? How? I don't know.
Some posters have suggested that the +X reflects the weapon effect (lightning, flaming, vicious). This is an option.
Another option is the SAGA option where developers have stated that +1 to hit was more valuable than +1 to damage. What if the +X to hit abilities where included in class features and powers (to reduce power creep) and a +5 sword only did +5 to damage useful, yes. Required to tackle appropriate challenges, NO! That rope of climbing suddenly begins to look as interesting.
Just my 2cp