JVisgaitis
Explorer
Man, the more I read about 4e, the more I think its going to be a developer's nightmare...
Surely we knew months ago when we had +5 wands that we would still have +5 swords. I'm happy with this as long as we don't have the items that simply add + to something.zoroaster100 said:You are right Mad Mac. I should try not to overreact too much. It's just that I was really hoping for the end to +X items. Hopefully magic weapons will be defined more in combat and in other aspects of play by their other abilities than by their plus.
Design and Development Article said:More than a few levels after that, either item will have lost a lot of its luster -- maybe because more characters have easy access to levitation, flight, or even short-range teleportation effects, in the case of the rope of climbing, or because they're all toting around +3 or better weapons, making the flaming sword seem underpowered.
Gloombunny said:It's hard for me to reconcile "there are +X items with a scaling-by-item-level X" (what they're saying now) with "the math does not require a high-level character to have magic items" (what they've said before).
I guess as long as there aren't too many +X's it can still be sort of true, but it's definitely not the way they seemed to be going.![]()
Merlin the Tuna said:Well, it would put those magic item shops out of business, and a lot of people have been complaining about those. But from the thread on the 4E News board...
Corinth said:So long as PCs can make magic items, the Christmas Tree Effect shall persist because the ability to make and upgrade gear will be in the hands of the people that will want to do it early, often and repeatedly. Expect the final version to be de facto, if not de jure, universal rules expected to be in force in every game for exactly that reason.
Scholar & Brutalman said:The +6 wand that was mentioned at Gencon told me that +X items were still in the game. Now that they've revealed that the "new math" is a steady 0.5*level bonus to attack rolls and defenses, that wand worries me a bit. It's equivalent to giving the wielder a 12 level bonus. Is there a rule that if the DM gives the PCs +X items, appropriate monsters are now 2X levels higher?
Scholar & Brutalman said:The +6 wand that was mentioned at Gencon told me that +X items were still in the game. Now that they've revealed that the "new math" is a steady 0.5*level bonus to attack rolls and defenses, that wand worries me a bit. It's equivalent to giving the wielder a 12 level bonus. Is there a rule that if the DM gives the PCs +X items, appropriate monsters are now 2X levels higher?
No, I'm stating that if PCs can make magic items then no amount of GM miserliness will stop the PCs from getting what they want because they can just mark off the costs to make the stuff, write it on their sheets and thumb their noses as the killjoy behind the GM screen.Andor said:Are you suggesting that the PCs will not have access to a plethora of magic items if they cannot make them? Because I know of at least one party in 2ed that carried around a golfbag full of +1 swords to use as currency.
Andor said:It seems clear to me that the .5 per level is the base number that everybody gets to everything. Your class, stats, talents, and feats will all add on to this base. So Fighters for example probably get a bonus point of BAB at every odd level. Wizards presumably get a bonus caster level at every even level. So if your 10th level fighter decides to pick up a wand and take a level of Wizard then he already has a base CL of 5 to work off of. And vice versa for his wizard buddy who wants to learn how to poke people with sharp things.
It's possible I'm wrong of course, particularly about the CL thing, but they did state clearly that a first level fighters BAB was not stuck at 0.5