Quickleaf
Legend
I've perused 2 fan-made systems:
Sane Magical Item Prices by Saidoro, which focuses on identifying which items can be priced and which cannot, and establishing relative value between magic items. He seems to start from assumptions – some of which make sense like consumables being cheaper than permanent items, but others like a weapon +1 is worth 1,000 gp....not clear on how he reached that.
and
A Guide to Non-Random Loot by Waffle2121, which reverse engineers a more "accurate" magic item for PCs of higher starting levels table, based upon the random treasure tables in the DMG.
Sane Magical Item Prices by Saidoro, which focuses on identifying which items can be priced and which cannot, and establishing relative value between magic items. He seems to start from assumptions – some of which make sense like consumables being cheaper than permanent items, but others like a weapon +1 is worth 1,000 gp....not clear on how he reached that.
and
A Guide to Non-Random Loot by Waffle2121, which reverse engineers a more "accurate" magic item for PCs of higher starting levels table, based upon the random treasure tables in the DMG.