KingCrab said:
It is possible to like the idea of the DM using index cards as handouts, but not like handouts which suggest the players take one specific form of action. If the players get handed a card that guarantees a reward if they do X, then they may not think about alternate paths they might take and instead go straight for the suggested action and reward.
Wich, still, is fantastic!
Look at it this way: New campaing, 1st level, newcomers game. PCs want money, exp, and power, so they go to the baron and he gives them missions. Noob DM shows them 3 quest cards, they chose 1, complete, chose 2, complete, and so on. By the time the baron gives them the 14th quest card, probably before, the DM (wich is not such a noob anymore) realizes the players do EXACTLY what the baron (therefore, the DM himself) wants them to do, no questions asked. They are nothing more than simple mercenaries, not heroes. DM is troubled and can't sleep at night: "have I reached the point where my campaign is nothing more than a cRPG? Is this what the great-ENWorld-sages-of-older-edition call 'railroading'? What have I done?"...
But suddenly, the inspiration hits him, and he knows just what to do. Perhaps he'll look for advice over internet forums, or DDI, or read some magazine articles, who knows, but the 15th quest card will be different: maybe the baron will ask the players to kill an evil witch who is secretly rising in power - but she turns out to be one of the players mother/daughter/lover/sister. Maybe the baron will ask them to return an artifact that belonged to one of his ancestors, buried in a dungeon - but a mad man will aproach them and tell that the item is cursed or that by moving it the seal will break and a great evil will be released. Maybe the PC cleric will be contacted by his deity and be told the baron has evil plans...
Will they go with the mission to get the rewards, or will they (for the first time) think about their actions and their consequences? Suddenly, what was once a linear campaign is shaping up to become something else entirely. Players will be cautious before following every quest card they've been given. DM is proud of himself.
Really, I don't see why people are so angry about this SUGGESTION. Sure, it can be used in a wrong way, but so does every rule in the book. And it bothers me a lot to realize that I had to read over 100 posts to get to someone who mentioned what I'd like to discuss (the minor/major quest reward as encounter/monster level), and over 300 posts later very few people said anything about it... Shame on us :\