TheSeer said:
Can you quote exactly where your statistics come from. Because if you look at the posts on this board, the sides are pretty much even as far as who likes the allegedly (i use allegedly because we don't have hard facts, more just inference as far as the class being restricted to being evil - again, if you can quote/link to an exact place where it definitively states them as being so, I'd love to see it) dark tone as those who dislike it.
I am a member of the RPGA and to tell you the truth, the one thing I dislike about it is someone who is not at *MY* table has decided that the game is about heroics, therefore my wanting to play someone with more shades of grey/dark isn't a viable choice. That decision should be made between players and DM. Which, is pretty much what WOTC is doing, giving you the choice. If your DM doesn't want to have that in their campaign, then don't have it. It would be no more difficult than it was for my 1E DM to ban Assassins, or from my 2E DM banning Psionics, or my 3E DM banning the entire Book of Exalted Deeds (or Exalted Cheese as he called it.)
Why is it better to take away choices than keep em in and have it be decided between the people concerned?
In a word, "no," I won't because there aren't any such statistics, other than the RPGA, which is the largest organized play group in the world. RPGA has a strict no evil characters policy, and evil actions get your character removed from play.
Now beyond that, take a look at what the core books say about alignment: characters in D&D are heroes, by and large.
Beyond that, I invite you to look at the various story hours on this very site, and also take a look at the vast number of published modules. Good and heroic characters are the default in the vast majority of them. If you look at WotC adventures, or Dungeon Magazine, you'll see this in spades.
Now to the meat of your issue:
in no way should I tell you anything about what your table is like, or how you play the game. Not at all. Your game is your game, and if you and your friends are having fun, that's great.
What I am saying is that placing a class into the core rulebook for a game that has a strong evil component to it doesn't make sense, because most people don't play their games that way. That doesn't mean that you can't or shouldn't play those kinds of games.
Now I know that you can have warlocks that aren't evil, the characters that the class is built around are just that, but I would argue that there are far more iconic classes that belong there in this class' place. Druid or warlock? That's one example. Mageblade or warlock? I'd argue for the Mageblade, thankyouverymuch. Warlock in a supplement? Sure!
One real component to this that many of us forget is that D&D is a game that gets purchased a lot by parents of teens or even preteens. A class that oozes evil from it (even if that's not an accurate depiction of the totality of the class) doesn't belong in the core for that reason alone.
So no, I don't think your game needs to be good, or that it should avoid dark imagery, just that the warlock isn't the best or most useful class to put into the core PHB.
--Steve