Scribble
First Post
JohnSnow said:I don't see why the trap needs to "roll" its stealth check. It's not moving, it's well concealed, it's in no danger, and it's in no hurry. In effect, it's "taking 10" - which means a static DC.
Well... If you have a static number for the trap, then it becomes a case of, either the party sees it, or they don't depending on what you make the static number... If Bob has a Perception of 20, and you make a trap with a score of 15, then you might as well just put in your notes, "as characters walk into the room tell Bob he sees a trap."
If you make the trap roll, characters are still always assumed to be looking for traps, but not always guaranteed to see it... Perhaps something caught their attention or something.
Of course the same effect could be had by randomly rolling the traps hiddenness before the game... but I guess then it becomes a question of which is more fun. Before or during...