D&D General Design issues with 5e

One thing that I haven't seen mentioned is the crappiness of treasure in 5e. Not the magic items I think those are generally fine (as always there are a few eye brow raising ones and some stinkers, but on the whole they are good).

I'm talking raw gold. Everyone jokes in 5e about "useless gold". We got the stronghold rules which were....pretty meh. Finding a way to have that treasure be meaningful in some way would be great to see.
 

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Sorry. Missed that. Can you ex0lain it a bit more?

5th level features like extra attack at level 1 might be excessive. On the other hand, it could be totally ok.
yeah,

if you want to have capable heroes but still feel very fragile, you reduce HP,
you have good skills, but still, one sword swing can bring you down.
 

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