Stormonu
NeoGrognard
I definately prefer carrot to stick.you don't have to make them give up anything if you can give humans their own bonus thing, and i think the idea that 'humans are quick versatile learners' is pretty established, an extra feat, some extra proficiencies (especially if it could be expanded beyond basic skill proficiencies) and your humans have their own defining perk as good as strong crits or teleportation.
In the homebrew I've been working on, I try to make abilities that have tradeoffs where I can. However, in a few places I have put in (race) abilities where you can opt in on a penalty to gain a benefit elsewhere.
For example, rather than force halflings (Hillenfaey) to take a penalty to Strength, I made it an option.
On Dwarves, rather than exclude them from being wizards, I gave them the option that if they don't take a class/ability that grants them spells, they get Magic Resistance.






