Fantasy Army
You really need to consider what an army in your particular fantasy setting would look like. The main variable is magic. In a high magic setting, things like castles become less useful, enemies could just fly over them.
The same goes for armies. You can assume they will use whatever resources they have to the best of their ability, given they have experience to draw upon. Historical armies on the move would use pickets, vanguards, or scouts while moving. A magic based army would do the same, but would employ magic.
At the very least, they would have some sort of detect invisible going. They could employ magical, or non-magical creatures. Their level of communication could also be improved and much faster than a historical army. Specialty classes (e.g. casters) could be focused in elite units, or could be spread out among the troops.
I would really spend time considering how the army is configured and then think about what makes sense given the particular setting they are in. Once you have that figured out, it should be pretty apparent what will happen to the PC's when they try their plan.
You really need to consider what an army in your particular fantasy setting would look like. The main variable is magic. In a high magic setting, things like castles become less useful, enemies could just fly over them.
The same goes for armies. You can assume they will use whatever resources they have to the best of their ability, given they have experience to draw upon. Historical armies on the move would use pickets, vanguards, or scouts while moving. A magic based army would do the same, but would employ magic.
At the very least, they would have some sort of detect invisible going. They could employ magical, or non-magical creatures. Their level of communication could also be improved and much faster than a historical army. Specialty classes (e.g. casters) could be focused in elite units, or could be spread out among the troops.
I would really spend time considering how the army is configured and then think about what makes sense given the particular setting they are in. Once you have that figured out, it should be pretty apparent what will happen to the PC's when they try their plan.