We already know that there are no Fort, Ref and Will, and that skills are notes next to ability scores; f'rexample:
Dex 12 (Hide +2)
Skills as notes next to abilities scores is a good idea. I like that.
We already know that there are no Fort, Ref and Will, and that skills are notes next to ability scores; f'rexample:
Dex 12 (Hide +2)
Simple Version:
Whip Grapple: For 5e, you'd want to treat it like a spell -- so use an attack roll opposed by a defensive roll by the target. (Dex vs Dex)
Hit: damage (maybe 1d4) and the target is grabbed and immobilized (Can't Move) without escaping the grab (Str vs Str or Dex vs Dex)
A little more Complicated:
Whip Grapple: For 5e, you'd want to treat it like a spell -- so use an attack roll opposed by a defensive roll by the target. (Dex vs Dex)
Hit: damage (maybe 1d4) and the target is grabbed and can't move further away from the attacker without escaping the grab (Str vs Str or Dex vs Dex).
Additional Attack action:
Whip Drag: Make a Str vs Str test to force the grabbed target to move closer to the attacker, or to move at half speed and pull the target along with the attacker.
-rg
Just so long as the victim can try to make the Whip Drag attack back at the hobgoblin. It's an iconic thing for big tough fighters and barbarians to do. As my fortune cookie said about grappling: "Turn about is fair play..."