Hey, it's my first time posting on these forums or asking for help with a build, so don't be too rough on me if I forget to include any information about it.
My DM is running a new campaign, and our party needs a reasonably stealthy character to pick locks, etc. However, we are starting at 6th Level and I am dead set on playing as an assassin. As of now the books we allow are:
PHBI and II
Comp. Adventurer,Warrior,Scoundrel and Arcane.
The stat array we are using is pretty good, 18,16,14,12,12,10, assignable to any stats we want.
So I want to go Assassin on the 6th level, which isn't very difficult, but I want to try and make him effective. We each have 16,000 Gold to spend on any equipment from the books listed above. My DM has a weird ruling about discernible anatomies when we go up against monsters. He has taken the phrase "discernible anatomy" to mean I need to know the intricate details of each monster, as opposed to just assuming cutting the head off will work. Because of him being nit picky, I have to burn the first spell I get for Healer's Vision.
Aside from that, I'm open to any ideas on the first 5 levels I take before going Assassin. Don't worry about min-maxing or being too power-gamey, because his campaigns boggle the mind with their difficulty. The last encounter we played with him had us almost lose two party members, but by a miracle we both stabilized on the first attempt (we were both at -9 by the second round of combat.)
I have an idea for a Spiked Chain Death Attack, to Death Attack from 10 feet away, but apart from that it's up in the air. So to summarize it all, I need advice on the first 5 levels, a way to raise the DC of my Death Attack, and lastly advice on poison. If there are any abilities you know of that are Open Gaming Content, I can use those too,but it has to be published by WotC. Alright, thanks for your patience and putting up with my massive wall of text.
(Idea, I will hide behind said wall of text for concealment, and Death Attack the first enemy who tries to read it!
)
My DM is running a new campaign, and our party needs a reasonably stealthy character to pick locks, etc. However, we are starting at 6th Level and I am dead set on playing as an assassin. As of now the books we allow are:
PHBI and II
Comp. Adventurer,Warrior,Scoundrel and Arcane.
The stat array we are using is pretty good, 18,16,14,12,12,10, assignable to any stats we want.
So I want to go Assassin on the 6th level, which isn't very difficult, but I want to try and make him effective. We each have 16,000 Gold to spend on any equipment from the books listed above. My DM has a weird ruling about discernible anatomies when we go up against monsters. He has taken the phrase "discernible anatomy" to mean I need to know the intricate details of each monster, as opposed to just assuming cutting the head off will work. Because of him being nit picky, I have to burn the first spell I get for Healer's Vision.
Aside from that, I'm open to any ideas on the first 5 levels I take before going Assassin. Don't worry about min-maxing or being too power-gamey, because his campaigns boggle the mind with their difficulty. The last encounter we played with him had us almost lose two party members, but by a miracle we both stabilized on the first attempt (we were both at -9 by the second round of combat.)
I have an idea for a Spiked Chain Death Attack, to Death Attack from 10 feet away, but apart from that it's up in the air. So to summarize it all, I need advice on the first 5 levels, a way to raise the DC of my Death Attack, and lastly advice on poison. If there are any abilities you know of that are Open Gaming Content, I can use those too,but it has to be published by WotC. Alright, thanks for your patience and putting up with my massive wall of text.
(Idea, I will hide behind said wall of text for concealment, and Death Attack the first enemy who tries to read it!
